_frame__

Belarus
On FACEIT since 2022 199 matches tracked 46 matches in 30 days
ELO ▲ 94
2,575
30-day peak: 2,575
Rank EU
#45,231
Belarus #1,083 in Belarus
Last updated:

How does _frame__ play?

Rating 1.00 (from 154 matches) K/R 0.67 ADR 72.8 from 199 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 154 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 23% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 49%−3 pp · Ø 52% better than 26%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 24%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 81%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 1.00−0.04 · Ø 1.04 better than 30%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so well below the average (13.4%).

2K rounds 11.2%−2.2 pp · Ø 13.4% better than 4%
3K rounds 2.9%−1.3 pp · Ø 4.2% better than 6%
MVPs per match 2.0−0.4 · Ø 2.4 better than 13%
4Ks and aces 17x 4K, 2 aces in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 58%
Enemies flashed per round 0.28−0.02 · Ø 0.30 better than 45%
Deaths per round 67%−5 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +115
= Stayed the same
K/R at 0.66, ADR at 72.5, Headshots at 56%, Win rate at 55%
▼ Got worse
Rating −0.14

Aug to Oct 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.63
MarAprMayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.66 (at the start 0.68). Clearly below the average (0.74).

Patterns

From the last 199 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −25 ELO
24 matches · 42% win rate
In match 2 of the day +56 ELO
49 matches · 49% win rate
On Saturdays −24 ELO, win rate 41%

_frame__ loses the most ELO on Anubis: −25 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Most kills in a match: 33 · Cache
  3. Highest rating in a match: 2.15 · Inferno

Maps in detail

from the last 199 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 262
52% better than 46%
0.66 better than 13%
71.9 better than 9%
0.97 better than 23%
47% of 152 duels better than 24%
14% of 21 situations better than 5%
Mirage42
64% better than 88%
0.64 better than 8%
71.3 better than 7%
0.97 better than 25%
48% of 107 duels better than 27%
46% of 24 situations better than 73%
Ancient33
58% better than 66%
0.74 better than 41%
79.4 better than 33%
1.11 better than 69%
59% of 87 duels better than 83%
29% of 14 situations better than 25%
Anubis24
42% better than 18%
0.63 better than 6%
71.8 better than 7%
0.93 better than 14%
47% of 47 duels better than 22%
33% of 12 situations better than 35%
Inferno17
53% better than 36%
0.67 better than 8%
67.3 better than 1%
1.09-
55% of 38 duels right on the average
60% of 5 situations better than 89%
Nuke12
50% -
0.63 -
71.6 -
0.94-
44% of 36 duels -
33% of 9 situations -
Cache8
63% -
0.73 -
78.4 -
1.09-
53% of 30 duels -
44% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _frame__ plays

Across 199 matches _frame__ averages K/R 0.67 and ADR 72.8; the rating across the 154 rated matches is 1.00. Biggest strength: Deaths per round at just 67% (lower is better), better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Damage per round (ADR) at 72.8, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 15.1 kills per match with 56% headshots. The strongest map is Mirage with a 64% win rate in 42 matches. In 60 of 154 matches the rating was 1.10 or higher (39%), in 56 it was below 0.90. In 119 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: July 2026 at 1.11. _frame__ loses the most ELO on Anubis (−25 ELO, win rate 42%). Things go best on Ancient (+69 ELO, win rate 58%). Match no. 1 of the day goes best: 60% win rate, +46 ELO. Improved over the last three months: ELO +115. Got weaker: Rating −0.14. Unchanged in recent months: K/R at 0.66, ADR at 72.5, Headshots at 56%, Win rate at 55%. Last 30 days: 46 matches, win rate 46%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.