_flPP
Name history of _flPP
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).
Compared with 2,157 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Weakness11% of 1v2s won and so well below the average (22%).
Weapons and aim
Average1.12 K/D and so slightly above the average (1.03).
Impact
AverageExactly 2 kills in 10.6% of rounds and so well below the average (13.4%).
Utility and deaths
Strength8.7 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 1.00. Last 3 months: 0.69 (at the start 1.00). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.40. Last 3 months: 0.98 (at the start 1.40). Clearly below the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 107.3. Last 3 months: 78.8 (at the start 107.3). Just below the average (80.7).
Share of headshot kills
Best month: September 2026 with 64%. Last 3 months: 53% (at the start 50%). Clearly above the average (50%).
Matches won (win rate)
Best month: July 2026 with 65%. Last 3 months: 59% (at the start 65%). Well above the average (50%).
Best month: August 2026 with 2,435.
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 22%.
Patterns
From the last 71 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_flPP loses the most ELO in match 2 of the day: −64 ELO, 55% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Nuke
- Most kills in a match: 37 · Ancient
- Highest rating in a match: 2.53 · Cache
Maps in detail
from the last 71 matchesCompared with players on the same level who have at least 15 matches on the map.
How _flPP plays
Across 71 matches _flPP averages K/R 0.77, ADR 86.8 and a rating of 1.10. Biggest strength: Utility damage per round at 8.7, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 52% headshots. The strongest map is Ancient with a 62% win rate in 21 matches. In 33 of 71 matches the rating was 1.10 or higher (46%), in 18 it was below 0.90. In 50 matches with detailed stats: 7 4Ks and 2 aces. Best month by rating: July 2026 at 1.40. _flPP loses the most ELO in match 2 of the day (−64 ELO, win rate 55%). Things go best on Inferno (+14 ELO, win rate 52%). Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.31, Rating −0.42, ADR −28.5, Win rate −6 pp. Last 30 days: 5 matches, win rate 40%, net ELO −42.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.