_fesf

Russia
On FACEIT since 2018 75 matches tracked 22 matches in 30 days
Last updated:

How does _fesf play?

Rating 1.09 (from 26 matches) K/R 0.78 ADR 81.5 from 75 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70% on level 10
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with at least a normal rating (0.90 and up). 65%
Rating spread from 26 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 35% good 1.10 to 1.29 8% normal 0.90 to 1.09 19% weak 0.75 to 0.89 4% very weak below 0.75 31%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. More 1v1 and 1v2 wins than the level 10 average.
AWPerMulti-killsClutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (28 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 57%+6 pp better than 88%

Clutch

Strength
Last one alive
Clutch 1v1 won 38%−1 pp better than 47%
Clutch 1v2 won 29%+8 pp better than 89%
Clutch kills per match 2.1+0.5 better than 88%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 43%−8 pp better than 13%
AWP share of kills 31%+20 pp better than 96%
K/D 1.10+0.07 better than 71%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds
Rounds with 2K 15.2%+1.9 pp better than 86%
Rounds with 3K 4.4%+0.3 pp better than 63%
MVPs per match 2.5+0.2 better than 69%
4Ks and aces 8x 4K, 0 aces in 28 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 26%−9 pp better than 5%
Utility damage per round 2.9−1.2 better than 19%
Enemies flashed per round 0.12−0.18 better than 7%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.77, ADR at 80.7, Win rate at 50%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.78
AprMayJunJulAugSepOct

Best month: June 2026 with 0.81. Last 3 months: 0.77 (at the start 0.78).

Patterns

From the last 75 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.06 · Nuke
  2. Most kills in a match: 46 · Dust 2
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 75 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
52% level
0.73 better than 43%
78.9 better than 40%
0.96-
49% of 55 duels better than 35%
9% of 11 situations better than 1%
Ancient18
44% better than 20%
0.74 better than 46%
78.0 better than 31%
0.98-
61% of 44 duels better than 93%
29% of 7 situations better than 30%
Dust 218
50% better than 41%
0.82 better than 83%
83.0 better than 62%
1.14-
65% of 74 duels better than 96%
63% of 8 situations better than 95%
Anubis11
45% -
0.78 -
82.0 -
1.00-
54% of 26 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How _fesf plays

Across 75 matches _fesf averages K/R 0.78 and ADR 81.5; the rating across the 26 rated matches is 1.09. Biggest strength: Opening duels won at 57%. That is better than 88% of players on level 10. Most room to improve: Utility with impact at 26%. That is better than only 5% of players on level 10. On average 17.1 kills per match, 43% of them headshots. The strongest map is Mirage with a 52% win rate in 23 matches. In 12 of 26 matches the rating was 1.10 or higher (46%), in 9 it was below 0.90. In 28 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: September 2026 at 1.11. Things go best on Mirage (+30 ELO, win rate 52%). Improved over the last three months: Headshots +4 pp. Unchanged in recent months: K/R at 0.77, ADR at 80.7, Win rate at 50%. Last 30 days: 22 matches, win rate 45%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.