_ferros
How does _ferros play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (58 matches).
Opening
WeaknessClutch
WeaknessWeapons and aim
AverageImpact
WeaknessUtility and deaths
WeaknessProgress
One value per month, dashed line is the Level 9 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.71. Last 3 months: 0.58 (at the start 0.69).
Rating, 1.00 is an average match
Best month: October 2026 with 0.79.
Damage per round (ADR)
Best month: July 2026 with 75.9. Last 3 months: 64.8 (at the start 71.9).
Share of headshot kills
Best month: August 2026 with 61%. Last 3 months: 60% (at the start 56%).
Matches won (win rate)
Best month: July 2026 with 82%. Last 3 months: 49% (at the start 63%).
Best month: September 2026 with 2,065. Last 3 months: 1,972 (at the start 1,901).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 33%.
Patterns
From the last 88 matches, each row based on 20+ matches.Where does the ELO go?
_ferros loses the most ELO on Mirage: −1 ELO, 44% wins
Records and milestones
from recorded matches- Highest rating in a match: 1.43 · Ancient
- Most kills in a match: 43 · Mirage
- Longest win streak: 7 wins in a row · Ancient
Maps in detail
from the last 88 matchesCompared with players on the same level who have at least 15 matches on the map.
How _ferros plays
Across 88 matches _ferros averages K/R 0.62 and ADR 67.1; the rating across the 29 rated matches is 0.75. Biggest strength: Headshot rate at 59%. That is better than 95% of players on level 9. Most room to improve: Damage per round (ADR) at 67.1. That is better than only 1% of players on level 9. On average 14.1 kills per match, 59% of them headshots. The strongest map is Dust 2 with a 64% win rate in 22 matches. In 3 of 29 matches the rating was 1.10 or higher (10%), in 22 it was below 0.90. In 58 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: October 2026 at 0.79. _ferros loses the most ELO on Mirage (−1 ELO, win rate 44%). Things go best on Dust 2 (+24 ELO, win rate 64%). Improved over the last three months: Headshots +4 pp, ELO +71. Got weaker: K/R −0.11, ADR −7.1, Win rate −14 pp. Last 30 days: 20 matches, win rate 40%, ELO balance −26.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.