_fame1_
Name history of _fame1_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does _fame1_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 4% of rounds and so well below the average (10%).
Clutch
Strength2.0 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average0.98 K/D and so just below the average (1.00).
Impact
AverageExactly 2 kills in 9.9% of rounds and so well below the average (13.2%).
Utility and deaths
StrengthDied in 69% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 9 averageSep to Oct 2026 compared with Jun 2026.
Kills per round (K/R)
Last 3 months: 0.64 (at the start 0.73). Clearly below the average (0.73).
Rating, 1.00 is an average match
Damage per round (ADR)
Last 3 months: 71.4 (at the start 77.3). Clearly below the average (79.6).
Share of headshot kills
Last 3 months unchanged at 49%. Right on the average (49%).
Matches won (win rate)
Last 3 months: 43% (at the start 41%). Well below the average (49%).
Rounds with first kill
1v1 clutches won
Patterns
From the last 92 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 31 · Mirage
- Longest win streak: 6 wins in a row · Mirage
- Highest rating in a match: 1.38 · Cache
Maps in detail
from the last 92 matchesCompared with players on the same level who have at least 15 matches on the map.
How _fame1_ plays
Across 92 matches _fame1_ averages K/R 0.68 and ADR 73.8; the rating across the 51 rated matches is 0.92. Biggest strength: Deaths per round at just 69% (lower is better), better than 84% of level 9 players. Most room to improve: Rounds with first kill at 4%, better than only 1% of level 9 players. Averages 15.3 kills per match with 49% headshots. The strongest map is Mirage with a 48% win rate in 29 matches. In 12 of 51 matches the rating was 1.10 or higher (24%), in 25 it was below 0.90. In 51 matches with detailed stats: 6 4Ks and 0 aces. Things go best from match 5 of the day (±0 ELO, win rate 49%). From match no. 5 of the day on, things go best: 49% win rate. Got weaker: K/R −0.09, ADR −5.9. Unchanged in recent months: Headshots at 49%, Win rate at 43%. Last 30 days: 51 matches, win rate 43%, net ELO +54.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.