_express

Russia
75 matches tracked 20 matches in 30 days
Last updated:

How does _express play?

Rating 0.93 (from 20 matches) K/R 0.69 ADR 77.6 from 75 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with at least a normal rating (0.90 and up). 50%
Rating spread from 20 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 30%
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1.0 pp better than 63%
Opening duels won 46%−4 pp better than 16%

Clutch

Weakness
Last one alive
Clutch 1v1 won 40%+2 pp better than 60%
Clutch 1v2 won 13%−8 pp better than 8%
Clutch kills per match 1.3−0.4 better than 21%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%+2 pp better than 60%
AWP share of kills 13%+3 pp better than 68%
K/D 0.89−0.10 better than 10%
Pistol kills per match 2.5
Knife kills 1 in 75 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.6%−1.4 pp better than 13%
Rounds with 3K 3.7%−0.2 pp better than 40%
MVPs per match 1.7−0.5 better than 4%
4Ks and aces 7x 4K, 0 aces in 51 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 26%
Utility damage per round 3.0−1.2 better than 19%
Enemies flashed per round 0.13−0.15 better than 13%
Rounds with a death 78%+5.0 pp better than 3%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.69, ADR at 76.9, ELO at 1,555
▼ Got worse
Headshots −2 pp, Win rate −13 pp

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.68
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: May 2026 with 0.77. Last 3 months unchanged at 0.69.

Patterns

From the last 75 matches, each row based on 20+ matches.

Where does the ELO go?

On Mirage −62 ELO
26 matches · 38% wins

_express loses the most ELO on Mirage: −62 ELO, 38% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.57 · Ancient
  2. Most kills in a match: 29 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 75 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
38% better than 11%
0.69 better than 31%
77.1 better than 35%
0.92–
46% of 138 duels better than 24%
50% of 10 situations better than 81%
Dust 216
38% better than 11%
0.65 better than 15%
74.4 better than 22%
0.90–
37% of 78 duels better than 2%
40% of 5 situations better than 58%
Ancient14
50% –
0.69 –
80.1 –
1.07–
37% of 63 duels –
20% of 10 situations –
Anubis8
75% –
0.65 –
73.2 –
0.88–
55% of 29 duels –
60% of 5 situations –
Nuke6
50% –
0.78 –
86.9 –
0.81–
52% of 29 duels –
43% of 7 situations –
Inferno4
50% –
0.77 –
76.1 –
0.81–
40% of 20 duels –
100% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How _express plays

Across 75 matches _express averages K/R 0.69 and ADR 77.6; the rating across the 20 rated matches is 0.93. Most room to improve: Rounds with a death at 78%. That is better than only 3% of players on level 8. On average 15.0 kills per match, 49% of them headshots. The strongest map is Ancient with a 50% win rate in 14 matches. In 5 of 20 matches the rating was 1.10 or higher (25%), in 10 it was below 0.90. In 51 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: September 2026 at 0.93. _express loses the most ELO on Mirage (−62 ELO, win rate 38%). Things go best in match 1 of the day (−29 ELO, win rate 55%). Got weaker: Headshots −2 pp, Win rate −13 pp. Unchanged in recent months: K/R at 0.69, ADR at 76.9, ELO at 1,555. Last 30 days: 20 matches, win rate 40%, ELO balance −63.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.