_express
How does _express play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).
Opening
AverageClutch
WeaknessWeapons and aim
AverageImpact
WeaknessUtility and deaths
WeaknessProgress
One value per month, dashed line is the Level 8 averageAug to Sep 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: May 2026 with 0.77. Last 3 months unchanged at 0.69.
Rating, 1.00 is an average match
Best month: September 2026 with 0.93.
Damage per round (ADR)
Best month: May 2026 with 88.2. Last 3 months: 76.9 (at the start 79.0).
Share of headshot kills
Best month: July 2026 with 57%. Last 3 months: 49% (at the start 51%).
Matches won (win rate)
Best month: June 2026 with 67%. Last 3 months: 41% (at the start 54%).
Best month: August 2026 with 1,819. Last 3 months: 1,555 (at the start 1,531).
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 43%.
Patterns
From the last 75 matches, each row based on 20+ matches.Where does the ELO go?
_express loses the most ELO on Mirage: −62 ELO, 38% wins
Records and milestones
from recorded matches- Highest rating in a match: 1.57 · Ancient
- Most kills in a match: 29 · Mirage
- Longest win streak: 6 wins in a row · Dust 2
Maps in detail
from the last 75 matchesCompared with players on the same level who have at least 15 matches on the map.
How _express plays
Across 75 matches _express averages K/R 0.69 and ADR 77.6; the rating across the 20 rated matches is 0.93. Most room to improve: Rounds with a death at 78%. That is better than only 3% of players on level 8. On average 15.0 kills per match, 49% of them headshots. The strongest map is Ancient with a 50% win rate in 14 matches. In 5 of 20 matches the rating was 1.10 or higher (25%), in 10 it was below 0.90. In 51 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: September 2026 at 0.93. _express loses the most ELO on Mirage (−62 ELO, win rate 38%). Things go best in match 1 of the day (−29 ELO, win rate 55%). Got weaker: Headshots −2 pp, Win rate −13 pp. Unchanged in recent months: K/R at 0.69, ADR at 76.9, ELO at 1,555. Last 30 days: 20 matches, win rate 40%, ELO balance −63.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.