_exee

Japan
On FACEIT since 2024 132 matches tracked 40 matches in 30 days
Last updated:

How does _exee play?

Rating 1.00 (from 82 matches) K/R 0.73 ADR 78.9 from 132 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 82 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 21% normal 0.90 to 1.09 15% weak 0.75 to 0.89 13% very weak below 0.75 29%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
EntryHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 51%+2 pp · Ø 49% better than 57%

Clutch

Average
Last one alive

55% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 55%+17 pp · Ø 38% better than 99%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (48%).

Headshot rate 56%+8 pp · Ø 48% better than 92%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 0.970.00 · Ø 0.97 right on the average
Pistol kills per match 2.7
Knife kills 2 in 132 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so clearly above the average (3.8%).

2K rounds 13.0%+0.2 pp · Ø 12.8% better than 46%
3K rounds 4.4%+0.6 pp · Ø 3.8% better than 72%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 14x 4K, 3 aces in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 38%+2 pp · Ø 36% better than 69%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 37%
Enemies flashed per round 0.22−0.05 · Ø 0.27 better than 38%
Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.47, Win rate +11 pp
= Stayed the same
K/R at 0.74, ADR at 79.3, Headshots at 56%
▼ Got worse
ELO −178

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: May 2026 with 0.79. Last 3 months: 0.74 (at the start 0.71). Slightly above the average (0.71).

Patterns

From the last 132 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −29 ELO
23 matches · 43% win rate
In match 1 of the day −8 ELO
44 matches · 36% win rate
On Sundays −95 ELO, win rate 33%

_exee loses the most ELO in match 3 of the day: −29 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 2.05 · Anubis
  3. Most kills in a match: 35 · Mirage

Maps in detail

from the last 132 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
58% better than 74%
0.78 better than 74%
82.7 better than 64%
1.09 better than 75%
54% of 177 duels better than 72%
67% of 12 situations better than 97%
Ancient30
40% better than 20%
0.70 better than 37%
76.8 better than 31%
0.97 better than 40%
47% of 111 duels better than 30%
57% of 7 situations better than 88%
Anubis19
37% better than 11%
0.71 better than 43%
78.3 better than 42%
0.97 better than 39%
45% of 89 duels better than 22%
50% of 8 situations better than 77%
Cache7
29% -
0.67 -
74.0 -
0.90-
51% of 47 duels -
33% of 3 situations -
Inferno7
57% -
0.61 -
68.8 -
0.56-
63% of 8 duels -
-
Nuke7
71% -
0.65 -
74.1 -
1.00-
50% of 18 duels -
0% of 1 situations -
Dust 26
67% -
0.84 -
86.4 -
1.01-
68% of 19 duels -
0% of 1 situations -
Overpass5
60% -
0.69 -
80.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How _exee plays

Across 132 matches _exee averages K/R 0.73 and ADR 78.9; the rating across the 82 rated matches is 1.00. Biggest strength: Clutch 1v1 won at 55%, better than 99% of level 8 players. Most room to improve: Deaths per round at 75%, better than only 20% of level 8 players. Averages 15.6 kills per match with 56% headshots. The strongest map is Mirage with a 58% win rate in 50 matches. In 35 of 82 matches the rating was 1.10 or higher (43%), in 35 it was below 0.90. In 81 matches with detailed stats: 14 4Ks and 3 aces. Best month by rating: September 2026 at 1.10. _exee loses the most ELO in match 3 of the day (−29 ELO, win rate 43%). Things go best in match 2 of the day (+62 ELO, win rate 74%). Match no. 2 of the day goes best: 74% win rate, +62 ELO. Improved over the last three months: Rating +0.47, Win rate +11 pp. Got weaker: ELO −178. Unchanged in recent months: K/R at 0.74, ADR at 79.3, Headshots at 56%. Last 30 days: 40 matches, win rate 63%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.