_exe

Poland
211 matches tracked
Last updated:

How does _exe play?

Rating 1.07 (from 173 matches) K/R 0.75 ADR 81.5 from 211 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 173 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 19% good 1.10 to 1.29 14% normal 0.90 to 1.09 18% weak 0.75 to 0.89 19% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average.
Clutcher
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 5%
Opening duels won 48%−1 pp · Ø 49% better than 36%

Clutch

Strength
Last one alive

47% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 90%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 77%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so slightly above the average (0.98).

Headshot rate 42%−5 pp · Ø 47% better than 29%
AWP share of kills 9%−2 pp · Ø 11% better than 51%
K/D 1.06+0.08 · Ø 0.98 better than 80%
Pistol kills per match 2.2

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 13.3%+0.4 pp · Ø 12.9% better than 60%
3K rounds 4.0%+0.2 pp · Ø 3.8% better than 59%
MVPs per match 2.3+0.1 · Ø 2.2 better than 66%
4Ks and aces 20x 4K, 1 ace in 133 matches

Utility and deaths

Average
Nades, flashes and deaths

7.6 utility damage per round and so well above the average (4.1).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 7.6+3.5 · Ø 4.1 better than 97%
Enemies flashed per round 0.35+0.09 · Ø 0.26 better than 72%
Deaths per round 71%−2 pp · Ø 73% better than 73%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.28, ADR −8.4, Headshots −6 pp, Win rate −9 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: June 2026 with 0.82. Last 3 months: 0.71 (at the start 0.80). Right on the average (0.71).

Patterns

From the last 211 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −55 ELO
51 matches · 49% win rate
In match 4 of the day −47 ELO
28 matches · 29% win rate
Between 12:00 and 18:00 −65 ELO, win rate 46%
On Saturdays −30 ELO, win rate 42%

_exe loses the most ELO on Mirage: −55 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Ancient
  2. Highest rating in a match: 2.73 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 211 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
49% better than 46%
0.76 better than 68%
83.2 better than 71%
1.06 better than 71%
54% of 156 duels better than 72%
44% of 25 situations better than 69%
Ancient50
64% better than 89%
0.76 better than 71%
82.7 better than 67%
1.15 better than 93%
61% of 120 duels better than 97%
50% of 24 situations better than 80%
Dust 240
58% better than 76%
0.78 better than 81%
82.2 better than 67%
1.12 better than 89%
43% of 108 duels better than 13%
30% of 27 situations better than 29%
Inferno30
47% better than 37%
0.74 better than 67%
80.4 better than 62%
1.00 better than 57%
47% of 68 duels better than 30%
55% of 22 situations better than 85%
Anubis26
38% better than 13%
0.67 better than 30%
78.5 right on the average
0.96 better than 43%
44% of 48 duels better than 20%
75% of 8 situations better than 99%
Cache9
56% -
0.77 -
81.2 -
1.08-
50% of 22 duels -
0% of 4 situations -
Nuke3
33% -
0.54 -
65.1 -
0.69-
22% of 9 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _exe plays

Across 211 matches _exe averages K/R 0.75 and ADR 81.5; the rating across the 173 rated matches is 1.07. Biggest strength: Utility damage per round at 7.6, better than 97% of level 7 players. Most room to improve: Rounds with first kill at 6%, better than only 5% of level 7 players. Averages 16.2 kills per match with 42% headshots. The strongest map is Ancient with a 64% win rate in 50 matches. In 70 of 173 matches the rating was 1.10 or higher (40%), in 71 it was below 0.90. In 133 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: June 2026 at 1.36. _exe loses the most ELO on Mirage (−55 ELO, win rate 49%). Things go best on Inferno (+33 ELO, win rate 47%). Match no. 1 of the day goes best: 62% win rate. Got weaker: K/R −0.09, Rating −0.28, ADR −8.4, Headshots −6 pp, Win rate −9 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.