_ex1cute_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average23% of 1v2s won and so just above the average (22%).
Weapons and aim
Average47% headshots and so slightly below the average (49%).
Impact
Average2.4 MVPs per match and so clearly above the average (2.2).
Utility and deaths
Average37% of nades dealing damage or blinding and so slightly above the average (35%).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.83. Last 3 months: 0.69 (at the start 0.83). Slightly below the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.14. Last 3 months: 0.96 (at the start 1.14). Clearly below the average (1.01).
Damage per round (ADR)
Best month: July 2026 with 91.4. Last 3 months: 77.3 (at the start 91.4). Just below the average (79.6).
Share of headshot kills
Best month: August 2026 with 50%. Last 3 months: 48% (at the start 46%). Just below the average (49%).
Matches won (win rate)
Best month: August 2026 with 61%. Last 3 months: 55% (at the start 44%). Well above the average (49%).
Best month: October 2026 with 1,925. Last 3 months: 1,763 (at the start 1,680).
Rounds with first kill
Best month: October 2026 with 13%.
1v1 clutches won
Best month: August 2026 with 52%.
Patterns
From the last 187 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_ex1cute_ loses the most ELO in match 3 of the day: −24 ELO, 37% win rate
Records and milestones
from recorded matches- Most kills in a match: 43 · Cache
- Longest win streak: 7 wins in a row · Mirage
- Highest rating in a match: 2.34 · Mirage
Maps in detail
from the last 187 matchesCompared with players on the same level who have at least 15 matches on the map.
How _ex1cute_ plays
Across 187 matches _ex1cute_ averages K/R 0.72, ADR 80.3 and a rating of 1.00. Averages 16.2 kills per match with 47% headshots. The strongest map is Mirage with a 65% win rate in 52 matches. In 65 of 187 matches the rating was 1.10 or higher (35%), in 64 it was below 0.90. In 146 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: July 2026 at 1.14. _ex1cute_ loses the most ELO in match 3 of the day (−24 ELO, win rate 37%). Things go best on Mirage (+3 ELO, win rate 65%). Match no. 4 of the day goes best: 60% win rate. Improved over the last three months: Headshots +2 pp, Win rate +11 pp, ELO +83. Got weaker: K/R −0.14, Rating −0.18, ADR −14.1. Last 30 days: 25 matches, win rate 36%, net ELO −56.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.