_ex1cute_

Ukraine
187 matches tracked 25 matches in 30 days
Last updated:

How does _ex1cute_ play?

Rating 1.00 K/R 0.72 ADR 80.3 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 187 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 31% weak 0.75 to 0.89 9% very weak below 0.75 25%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 45%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so slightly below the average (49%).

Headshot rate 47%−2 pp · Ø 49% better than 41%
AWP share of kills 12%+2 pp · Ø 10% better than 65%
K/D 0.98−0.02 · Ø 1.00 better than 42%
Pistol kills per match 2.4
Knife kills 5 in 187 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.1%−0.1 pp · Ø 13.2% better than 52%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 37%
MVPs per match 2.4+0.2 · Ø 2.2 better than 71%
4Ks and aces 22x 4K, 3 aces in 146 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so slightly above the average (35%).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 4.4+0.1 · Ø 4.3 better than 57%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 48%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp, Win rate +11 pp, ELO +83
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.14, Rating −0.18, ADR −14.1

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.69 (at the start 0.83). Slightly below the average (0.73).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −24 ELO
27 matches · 37% win rate
On Ancient −2 ELO
38 matches · 53% win rate
On Saturdays ±0 ELO, win rate 43%

_ex1cute_ loses the most ELO in match 3 of the day: −24 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Cache
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.34 · Mirage

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
65% better than 91%
0.72 better than 46%
80.5 better than 56%
1.01 right on the average
48% of 229 duels better than 37%
43% of 28 situations better than 64%
Dust 242
48% better than 41%
0.74 better than 61%
82.1 better than 63%
1.01 right on the average
46% of 210 duels better than 26%
48% of 25 situations better than 76%
Ancient38
53% better than 56%
0.70 better than 31%
80.4 better than 49%
0.97 better than 32%
57% of 169 duels better than 80%
25% of 28 situations better than 18%
Anubis17
41% better than 20%
0.71 better than 39%
77.1 better than 32%
0.97 better than 32%
52% of 75 duels better than 56%
36% of 11 situations better than 47%
Cache16
50% -
0.72 -
79.3 -
1.02-
55% of 62 duels -
50% of 12 situations -
Inferno14
50% -
0.68 -
73.9 -
0.97-
56% of 57 duels -
50% of 12 situations -
Nuke7
29% -
0.82 -
86.9 -
1.10-
58% of 24 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _ex1cute_ plays

Across 187 matches _ex1cute_ averages K/R 0.72, ADR 80.3 and a rating of 1.00. Averages 16.2 kills per match with 47% headshots. The strongest map is Mirage with a 65% win rate in 52 matches. In 65 of 187 matches the rating was 1.10 or higher (35%), in 64 it was below 0.90. In 146 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: July 2026 at 1.14. _ex1cute_ loses the most ELO in match 3 of the day (−24 ELO, win rate 37%). Things go best on Mirage (+3 ELO, win rate 65%). Match no. 4 of the day goes best: 60% win rate. Improved over the last three months: Headshots +2 pp, Win rate +11 pp, ELO +83. Got weaker: K/R −0.14, Rating −0.18, ADR −14.1. Last 30 days: 25 matches, win rate 36%, net ELO −56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.