_elita
How does _elita play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).
Compared with 2,157 players in this group, each player over up to their last 100 matches.
Opening
Average54% of opening duels won and so clearly above the average (51%).
Clutch
Strength2.4 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average16% headshots and so well below the average (50%).
Impact
WeaknessExactly 2 kills in 11.0% of rounds and so well below the average (13.4%).
Utility and deaths
Average0.08 enemies flashed per round and so well below the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug 2026 compared with Mar to May 2026.
Kills per round (K/R)
Best month: May 2026 with 0.72. Last 3 months: 0.65 (at the start 0.69). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 0.96.
Damage per round (ADR)
Best month: May 2026 with 75.4. Last 3 months: 67.3 (at the start 73.5). Well below the average (80.7).
Share of headshot kills
Best month: August 2026 with 48%. Last 3 months: 48% (at the start 0%). Slightly below the average (50%).
Matches won (win rate)
Best month: June 2026 with 50%. Last 3 months: 38% (at the start 44%). Well below the average (50%).
Best month: August 2026 with 2,606.
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 50%.
Patterns
From the last 72 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_elita loses the most ELO in match 1 of the day: −59 ELO, 29% win rate
Records and milestones
from recorded matches- Most kills in a match: 33 · Nuke
- Highest rating in a match: 1.53 · Mirage
- Longest win streak: 4 wins in a row · Mirage
Maps in detail
from the last 72 matchesCompared with players on the same level who have at least 15 matches on the map.
How _elita plays
Across 78 matches _elita averages K/R 0.67 and ADR 71.3; the rating across the 28 rated matches is 0.93. Biggest strength: Deaths per round at just 65% (lower is better), better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 16%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 15.0 kills per match with 16% headshots. The strongest map is Mirage with a 58% win rate in 26 matches. In 10 of 28 matches the rating was 1.10 or higher (36%), in 17 it was below 0.90. In 20 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: August 2026 at 0.96. _elita loses the most ELO in match 1 of the day (−59 ELO, win rate 29%). Things go best on Mirage (+25 ELO, win rate 58%). Match no. 2 of the day goes best: 62% win rate. Improved over the last three months: Headshots +48 pp. Got weaker: K/R −0.04, ADR −6.2, Win rate −6 pp.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.