_eKuz_

Kazakhstan
On FACEIT since 2020 293 matches tracked 82 matches in 30 days
ELO ▼ 26
3,028
30-day peak: 3,274
Rank EU ▼ 3,905 places
#7,287
Kazakhstan #244 in Kazakhstan
30 days · prev. #3,382 · best #2,446
Last updated:
Next update possible in 1h 1m

How does _eKuz_ play?

Rating 1.05 K/R 0.73 ADR 77.4 from 293 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 293 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average.
AWPer
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (232 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%−1 pp · Ø 42% better than 59%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (53%).

Headshot rate 45%−8 pp · Ø 53% better than 13%
AWP share of kills 28%+16 pp · Ø 12% better than 91%
K/D 1.07+0.02 · Ø 1.05 better than 45%
Pistol kills per match 3.3
Knife kills 4 in 293 matches

Impact

Weakness
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 12.9%−0.6 pp · Ø 13.5% better than 26%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 25%
MVPs per match 2.2−0.2 · Ø 2.4 better than 25%
4Ks and aces 29x 4K, 4 aces in 232 matches

Utility and deaths

Average
Nades, flashes and deaths

0.58 enemies flashed per round and so well above the average (0.32).

Utility hit rate 27%−7 pp · Ø 34% better than 9%
Utility damage per round 3.0−0.9 · Ø 3.9 better than 23%
Enemies flashed per round 0.58+0.26 · Ø 0.32 better than 96%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +7 pp, Win rate +8 pp, ELO +602
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.11, ADR −5.7

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.72 (at the start 0.79). Slightly below the average (0.75).

Patterns

From the last 293 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −100 ELO
111 matches · 55% win rate
In match 3 of the day −62 ELO
54 matches · 43% win rate
On Sundays −30 ELO, win rate 33%

_eKuz_ loses the most ELO on Dust 2: −100 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Dust 2
  2. Longest win streak: 7 wins in a row · Nuke
  3. Highest rating in a match: 2.99 · Dust 2

Maps in detail

from the last 293 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2111
55% right on the average
0.75 better than 45%
79.5 better than 37%
1.08 right on the average
53% of 528 duels right on the average
34% of 62 situations better than 37%
Mirage107
41% better than 6%
0.74 better than 39%
77.3 better than 25%
1.05 better than 44%
52% of 429 duels better than 46%
46% of 72 situations better than 72%
Nuke42
60% better than 56%
0.71 better than 23%
75.5 better than 17%
1.03 better than 31%
57% of 151 duels better than 69%
35% of 34 situations better than 37%
Inferno18
56% better than 31%
0.72 better than 25%
77.8 better than 20%
1.01 better than 21%
39% of 85 duels better than 1%
50% of 8 situations better than 76%
Cache11
18% -
0.59 -
66.8 -
0.81-
39% of 54 duels -
25% of 8 situations -
Ancient4
25% -
0.73 -
76.1 -
1.00-
71% of 7 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _eKuz_ plays

Across 293 matches _eKuz_ averages K/R 0.73, ADR 77.4 and a rating of 1.05. Biggest strength: Deaths per round at just 68% (lower is better), better than 75% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 27%, better than only 9% of level 10 · 3,000-3,499 ELO players. Averages 16.5 kills per match with 45% headshots. The strongest map is Nuke with a 60% win rate in 42 matches. In 128 of 293 matches the rating was 1.10 or higher (44%), in 98 it was below 0.90. In 232 matches with detailed stats: 29 4Ks and 4 aces. Best month by rating: July 2026 at 1.14. _eKuz_ loses the most ELO on Dust 2 (−100 ELO, win rate 55%). Things go best on Mirage (+149 ELO, win rate 41%). Match no. 4 of the day goes best: 58% win rate, +30 ELO. Improved over the last three months: Headshots +7 pp, Win rate +8 pp, ELO +602. Got weaker: K/R −0.07, Rating −0.11, ADR −5.7. Last 30 days: 82 matches, win rate 50%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.