_drs-

Brazil
310 matches tracked 70 matches in 30 days
ELO ▲ 132
2,451
30-day peak: 2,474
Rank SA ▲ 683 places
#1,391
BR #912 in BR
30 days · prev. #2,074 · best #1,391
Last updated:

How does _drs- play?

Rating 1.02 K/R 0.72 ADR 76.4 from 310 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 310 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 19%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (240 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 51%+1 pp · Ø 50% better than 46%

Clutch

Average
Last one alive

40% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 22%+2 pp · Ø 20% better than 55%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

50% headshots and so right on the average (50%).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.04+0.04 · Ø 1.00 better than 50%
Pistol kills per match 2.6
Knife kills 3 in 310 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so slightly below the average (4.0%).

2K rounds 13.0%−0.1 pp · Ø 13.1% better than 36%
3K rounds 3.6%−0.4 pp · Ø 4.0% better than 26%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 41x 4K, 4 aces in 240 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.2−0.9 · Ø 4.1 better than 22%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 40%
Deaths per round 69%−3 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +276
= Stayed the same
K/R at 0.72, Rating at 1.03, ADR at 76.5, Headshots at 50%
▼ Got worse
Win rate −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.72 (at the start 0.70). Right on the average (0.72).

Patterns

From the last 310 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −91 ELO
61 matches · 48% win rate
On Ancient −20 ELO
41 matches · 49% win rate
On Saturdays −18 ELO, win rate 40%

_drs- loses the most ELO in match 2 of the day: −91 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Most kills in a match: 53 · Ancient
  3. Highest rating in a match: 2.58 · Mirage

Maps in detail

from the last 310 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage110
47% better than 31%
0.67 better than 18%
72.0 better than 11%
0.95 better than 22%
45% of 412 duels better than 17%
33% of 73 situations better than 34%
Dust 246
72% better than 97%
0.73 better than 45%
77.1 better than 31%
1.06 better than 58%
48% of 188 duels better than 32%
37% of 27 situations better than 46%
Anubis45
64% better than 84%
0.72 better than 37%
78.5 better than 36%
1.05 better than 54%
52% of 184 duels right on the average
62% of 34 situations better than 93%
Ancient41
49% better than 38%
0.80 better than 75%
84.9 better than 68%
1.10 better than 72%
53% of 181 duels better than 58%
36% of 25 situations better than 44%
Inferno37
57% better than 59%
0.73 better than 43%
75.6 better than 18%
1.05 better than 47%
49% of 150 duels better than 25%
35% of 26 situations better than 42%
Cache11
36% -
0.68 -
68.2 -
1.01-
50% of 48 duels -
50% of 8 situations -
Nuke11
36% -
0.78 -
79.3 -
1.06-
62% of 52 duels -
29% of 7 situations -
Vertigo9
56% -
0.80 -
83.2 -
1.10-
60% of 30 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _drs- plays

Across 310 matches _drs- averages K/R 0.72, ADR 76.4 and a rating of 1.02. Biggest strength: Deaths per round at just 69% (lower is better), better than 79% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 3.2, better than only 22% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 50% headshots. The strongest map is Dust 2 with a 72% win rate in 46 matches. In 116 of 310 matches the rating was 1.10 or higher (37%), in 117 it was below 0.90. In 240 matches with detailed stats: 41 4Ks and 4 aces. Best month by rating: October 2026 at 1.07. _drs- loses the most ELO in match 2 of the day (−91 ELO, win rate 48%). Things go best on Anubis (+156 ELO, win rate 64%). Match no. 3 of the day goes best: 67% win rate, +91 ELO. Improved over the last three months: ELO +276. Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.03, ADR at 76.5, Headshots at 50%. Last 30 days: 70 matches, win rate 54%, net ELO +132.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.