_drs-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (240 matches).
Compared with 2,052 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average40% of 1v1s won and so just above the average (39%).
Weapons and aim
Average50% headshots and so right on the average (50%).
Impact
AverageExactly 3 kills in 3.6% of rounds and so slightly below the average (4.0%).
Utility and deaths
AverageDied in 69% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.75. Last 3 months: 0.72 (at the start 0.70). Right on the average (0.72).
Rating, 1.00 is an average match
Best month: October 2026 with 1.07. Last 3 months: 1.03 (at the start 1.00). Just above the average (1.01).
Damage per round (ADR)
Best month: October 2026 with 80.3. Last 3 months: 76.5 (at the start 75.6). Slightly below the average (79.4).
Share of headshot kills
Best month: September 2026 with 52%. Last 3 months: 50% (at the start 51%). Right on the average (50%).
Matches won (win rate)
Best month: July 2026 with 60%. Last 3 months: 53% (at the start 60%). Well above the average (45%).
Best month: September 2026 with 2,474. Last 3 months: 2,433 (at the start 2,157).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 47%.
Patterns
From the last 310 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_drs- loses the most ELO in match 2 of the day: −91 ELO, 48% win rate
Records and milestones
from recorded matches- Longest win streak: 9 wins in a row · Dust 2
- Most kills in a match: 53 · Ancient
- Highest rating in a match: 2.58 · Mirage
Maps in detail
from the last 310 matchesCompared with players on the same level who have at least 15 matches on the map.
How _drs- plays
Across 310 matches _drs- averages K/R 0.72, ADR 76.4 and a rating of 1.02. Biggest strength: Deaths per round at just 69% (lower is better), better than 79% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 3.2, better than only 22% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 50% headshots. The strongest map is Dust 2 with a 72% win rate in 46 matches. In 116 of 310 matches the rating was 1.10 or higher (37%), in 117 it was below 0.90. In 240 matches with detailed stats: 41 4Ks and 4 aces. Best month by rating: October 2026 at 1.07. _drs- loses the most ELO in match 2 of the day (−91 ELO, win rate 48%). Things go best on Anubis (+156 ELO, win rate 64%). Match no. 3 of the day goes best: 67% win rate, +91 ELO. Improved over the last three months: ELO +276. Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.03, ADR at 76.5, Headshots at 50%. Last 30 days: 70 matches, win rate 54%, net ELO +132.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.