_drizzy1

Kazakhstan
On FACEIT since 2024 234 matches tracked 83 matches in 30 days
ELO ▲ 56
2,334
30-day peak: 2,334
Rank EU
#90,080
Kazakhstan #3,265 in Kazakhstan
Last updated:

How does _drizzy1 play?

Rating 0.97 (from 184 matches) K/R 0.74 ADR 80.1 from 234 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 184 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 22% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (163 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (50%).

Headshot rate 61%+11 pp · Ø 50% better than 96%
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 0.96−0.07 · Ø 1.03 better than 20%
Pistol kills per match 3.2
Zeus kills1 in 234 matches
Knife kills 9 in 234 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 43%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 28x 4K, 3 aces in 163 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 26%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 17%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +446
= Stayed the same
Rating at 0.97
▼ Got worse
K/R −0.06, ADR −5.9, Headshots −5 pp, Win rate −7 pp

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.72
AprMayJunJulAugSepOct

Best month: May 2026 with 0.90. Last 3 months: 0.72 (at the start 0.78). Just below the average (0.74).

Patterns

From the last 234 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −55 ELO
69 matches · 41% win rate
On Dust 2 −14 ELO
55 matches · 45% win rate
On Wednesdays −17 ELO, win rate 39%

_drizzy1 loses the most ELO on Mirage: −55 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Mirage
  2. Highest rating in a match: 2.02 · Ancient
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 234 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
41% better than 14%
0.73 better than 44%
78.1 better than 35%
0.94 better than 19%
44% of 275 duels better than 13%
44% of 27 situations better than 70%
Dust 255
45% better than 26%
0.71 better than 33%
79.6 better than 41%
0.95 better than 18%
49% of 219 duels better than 34%
50% of 16 situations better than 83%
Ancient42
64% better than 83%
0.74 better than 45%
80.0 better than 40%
0.99 better than 33%
43% of 188 duels better than 9%
28% of 18 situations better than 25%
Anubis38
63% better than 83%
0.77 better than 62%
83.7 better than 63%
0.96 better than 21%
55% of 146 duels better than 67%
31% of 13 situations better than 36%
Nuke18
39% better than 10%
0.78 better than 59%
81.0 better than 42%
1.10-
71% of 84 duels better than 99%
33% of 9 situations better than 33%
Inferno11
45% -
0.77 -
81.2 -
1.09-
58% of 26 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _drizzy1 plays

Across 234 matches _drizzy1 averages K/R 0.74 and ADR 80.1; the rating across the 184 rated matches is 0.97. Biggest strength: Headshot rate at 61%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 77%, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 61% headshots. The strongest map is Ancient with a 64% win rate in 42 matches. In 54 of 184 matches the rating was 1.10 or higher (29%), in 84 it was below 0.90. In 163 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: September 2026 at 0.99. _drizzy1 loses the most ELO on Mirage (−55 ELO, win rate 41%). Things go best on Ancient (+49 ELO, win rate 64%). Match no. 3 of the day goes best: 60% win rate, −22 ELO. Improved over the last three months: ELO +446. Got weaker: K/R −0.06, ADR −5.9, Headshots −5 pp, Win rate −7 pp. Unchanged in recent months: Rating at 0.97. Last 30 days: 83 matches, win rate 49%, net ELO +68.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.