_dontrok
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (30 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Strength35% of 1v2s won and so well above the average (22%).
Weapons and aim
Average1.10 K/D and so slightly above the average (1.03).
Impact
Weakness2.0 MVPs per match and so well below the average (2.3).
Utility and deaths
Average20% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageOct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.78. Last 3 months: 0.73 (at the start 0.76). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.09. Last 3 months: 1.08 (at the start 1.05). Clearly above the average (1.03).
Damage per round (ADR)
Best month: June 2026 with 85.1. Last 3 months: 78.3 (at the start 81.5). Slightly below the average (80.8).
Share of headshot kills
Best month: June 2026 with 53%. Last 3 months: 49% (at the start 52%). Right on the average (49%).
Matches won (win rate)
Best month: June 2026 with 50%. Last 3 months: 50% (at the start 43%). Right on the average (50%).
Best month: July 2026 with 2,514. Last 3 months: 2,247 (at the start 2,514).
Rounds with first kill
Best month: October 2026 with 7%.
1v1 clutches won
Best month: October 2026 with 47%.
Patterns
From the last 51 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_dontrok loses the most ELO on Mirage: −24 ELO, 45% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.84 · Dust 2
- Longest win streak: 5 wins in a row · Dust 2
- Most kills in a match: 40 · Inferno
Maps in detail
from the last 51 matchesCompared with players on the same level who have at least 15 matches on the map.
How _dontrok plays
Across 51 matches _dontrok averages K/R 0.74, ADR 79.6 and a rating of 1.07. Biggest strength: Deaths per round at just 67% (lower is better), better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 20%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 50% headshots. The strongest map is Mirage with a 45% win rate in 20 matches. In 22 of 51 matches the rating was 1.10 or higher (43%), in 16 it was below 0.90. In 30 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: June 2026 at 1.09. _dontrok loses the most ELO on Mirage (−24 ELO, win rate 45%). Improved over the last three months: Win rate +7 pp. Got weaker: Headshots −3 pp, ELO −267. Unchanged in recent months: K/R at 0.73, Rating at 1.08, ADR at 78.3. Last 30 days: 30 matches, win rate 50%, net ELO +1.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.