_dispurp_

Russia
On FACEIT since 2025 160 matches tracked
Last updated:

How does _dispurp_ play?

Rating 0.94 K/R 0.67 ADR 72.7 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 160 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 13% normal 0.90 to 1.09 30% weak 0.75 to 0.89 21% very weak below 0.75 26%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.00).

Headshot rate 48%−1 pp · Ø 49% better than 47%
AWP share of kills 9%−1 pp · Ø 10% better than 51%
K/D 0.95−0.05 · Ø 1.00 better than 29%
Pistol kills per match 2.2
Zeus kills1 in 160 matches
Knife kills 3 in 160 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (3.9%).

2K rounds 12.8%−0.4 pp · Ø 13.2% better than 43%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 27%
MVPs per match 2.1−0.1 · Ø 2.2 better than 34%
4Ks and aces 9x 4K, 1 ace in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.28).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 2.8−1.5 · Ø 4.3 better than 16%
Enemies flashed per round 0.54+0.26 · Ø 0.28 better than 95%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.09, Rating +0.09, ADR +8.3, Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −6 pp, ELO −461

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.92
MayJunJulAugSepOct

Best month: October 2026 with 0.92. Last 3 months: 0.70 (at the start 0.61). Slightly below the average (0.73).

Patterns

From the last 160 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −82 ELO
55 matches · 45% win rate
On Mirage −57 ELO
50 matches · 50% win rate
On Tuesdays −82 ELO, win rate 38%

_dispurp_ loses the most ELO from match 5 of the day: −82 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.92 · Dust 2
  2. Most kills in a match: 35 · Anubis
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
50% right on the average
0.69 better than 32%
73.4 better than 20%
0.96 better than 33%
54% of 175 duels better than 71%
34% of 41 situations better than 40%
Dust 243
51% better than 51%
0.68 better than 28%
72.4 better than 15%
0.95 better than 29%
50% of 143 duels right on the average
33% of 33 situations better than 39%
Ancient27
56% better than 67%
0.63 better than 8%
70.9 better than 6%
0.87 better than 7%
46% of 99 duels better than 22%
31% of 13 situations better than 32%
Anubis18
50% better than 43%
0.66 better than 17%
71.9 better than 13%
0.92 better than 17%
47% of 66 duels better than 27%
29% of 17 situations better than 28%
Inferno12
42% -
0.67 -
72.9 -
0.98-
61% of 33 duels -
67% of 6 situations -
Nuke10
40% -
0.67 -
75.4 -
0.93-
42% of 33 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _dispurp_ plays

Across 160 matches _dispurp_ averages K/R 0.67, ADR 72.7 and a rating of 0.94. Biggest strength: Deaths per round at just 70% (lower is better), better than 75% of level 9 players. Most room to improve: Damage per round (ADR) at 72.7, better than only 13% of level 9 players. Averages 15.0 kills per match with 48% headshots. The strongest map is Ancient with a 56% win rate in 27 matches. In 38 of 160 matches the rating was 1.10 or higher (24%), in 74 it was below 0.90. In 101 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: October 2026 at 1.22. _dispurp_ loses the most ELO from match 5 of the day (−82 ELO, win rate 45%). Things go best in match 1 of the day (−4 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, −4 ELO. Improved over the last three months: K/R +0.09, Rating +0.09, ADR +8.3, Headshots +2 pp. Got weaker: Win rate −6 pp, ELO −461. Last 30 days: 9 matches, win rate 67%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.