_dispurp_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average1.9 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average0.95 K/D and so slightly below the average (1.00).
Impact
AverageExactly 3 kills in 3.4% of rounds and so clearly below the average (3.9%).
Utility and deaths
Average0.54 enemies flashed per round and so well above the average (0.28).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.92. Last 3 months: 0.70 (at the start 0.61). Slightly below the average (0.73).
Rating, 1.00 is an average match
Best month: October 2026 with 1.22. Last 3 months: 0.97 (at the start 0.88). Slightly below the average (1.01).
Damage per round (ADR)
Best month: October 2026 with 94.4. Last 3 months: 75.4 (at the start 67.1). Slightly below the average (79.6).
Share of headshot kills
Best month: August 2026 with 50%. Last 3 months: 49% (at the start 47%). Right on the average (49%).
Matches won (win rate)
Best month: October 2026 with 57%. Last 3 months: 48% (at the start 54%). Just below the average (49%).
Best month: August 2026 with 2,388. Last 3 months: 1,912 (at the start 2,373).
Rounds with first kill
Best month: October 2026 with 14%.
1v1 clutches won
Best month: October 2026 with 75%.
Patterns
From the last 160 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_dispurp_ loses the most ELO from match 5 of the day: −82 ELO, 45% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.92 · Dust 2
- Most kills in a match: 35 · Anubis
- Longest win streak: 6 wins in a row · Mirage
Maps in detail
from the last 160 matchesCompared with players on the same level who have at least 15 matches on the map.
How _dispurp_ plays
Across 160 matches _dispurp_ averages K/R 0.67, ADR 72.7 and a rating of 0.94. Biggest strength: Deaths per round at just 70% (lower is better), better than 75% of level 9 players. Most room to improve: Damage per round (ADR) at 72.7, better than only 13% of level 9 players. Averages 15.0 kills per match with 48% headshots. The strongest map is Ancient with a 56% win rate in 27 matches. In 38 of 160 matches the rating was 1.10 or higher (24%), in 74 it was below 0.90. In 101 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: October 2026 at 1.22. _dispurp_ loses the most ELO from match 5 of the day (−82 ELO, win rate 45%). Things go best in match 1 of the day (−4 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, −4 ELO. Improved over the last three months: K/R +0.09, Rating +0.09, ADR +8.3, Headshots +2 pp. Got weaker: Win rate −6 pp, ELO −461. Last 30 days: 9 matches, win rate 67%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.