_diamond_od
How does _diamond_od play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (335 matches).
Compared with 2,339 players in this group, each player over up to their last 100 matches.
Opening
Average50% of opening duels won and so just below the average (51%).
Clutch
Average44% of 1v1s won and so clearly above the average (38%).
Weapons and aim
Average1.00 K/D and so just below the average (1.03).
Impact
AverageExactly 3 kills in 3.9% of rounds and so just below the average (4.0%).
Utility and deaths
Average31% of nades dealing damage or blinding and so clearly below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.93. Last 3 months: 0.72 (at the start 0.83). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.30. Last 3 months: 0.99 (at the start 1.20). Slightly below the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 97.1. Last 3 months: 81.3 (at the start 89.8). Just above the average (80.2).
Share of headshot kills
Best month: August 2026 with 55%. Last 3 months: 53% (at the start 47%). Slightly above the average (51%).
Matches won (win rate)
Best month: July 2026 with 63%. Last 3 months: 50% (at the start 62%). Right on the average (50%).
Best month: October 2026 with 2,948. Last 3 months: 2,767 (at the start 2,232).
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: October 2026 with 46%.
Patterns
From the last 356 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_diamond_od loses the most ELO on Anubis: −150 ELO, 42% win rate
Records and milestones
from recorded matches- Longest win streak: 10 wins in a row · Dust 2
- Most kills in a match: 39 · Mirage
- Highest rating in a match: 2.52 · Dust 2
Maps in detail
from the last 356 matchesCompared with players on the same level who have at least 15 matches on the map.
How _diamond_od plays
Across 356 matches _diamond_od averages K/R 0.73, ADR 81.8 and a rating of 1.01. Biggest strength: Clutch 1v1 won at 44%, better than 77% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 31%, better than only 24% of level 10 · 2,500-2,749 ELO players. Averages 16.0 kills per match with 53% headshots. The strongest map is Ancient with a 56% win rate in 62 matches. In 122 of 356 matches the rating was 1.10 or higher (34%), in 145 it was below 0.90. In 335 matches with detailed stats: 53 4Ks and 4 aces. Best month by rating: July 2026 at 1.30. _diamond_od loses the most ELO on Anubis (−150 ELO, win rate 42%). Things go best on Mirage (+186 ELO, win rate 50%). Match no. 3 of the day goes best: 57% win rate, +6 ELO. Improved over the last three months: Headshots +6 pp, ELO +535. Got weaker: K/R −0.11, Rating −0.21, ADR −8.5, Win rate −12 pp. Last 30 days: 161 matches, win rate 50%, net ELO −1.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.