_diamond_od

AZ
On FACEIT since 2019 356 matches tracked 161 matches in 30 days
Last updated:

How does _diamond_od play?

Rating 1.01 K/R 0.73 ADR 81.8 from 356 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 356 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 21% very weak below 0.75 20%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (335 matches).

2,500-2,749 ELO

Compared with 2,339 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 50%−1 pp · Ø 51% better than 35%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 77%
Clutch 1v2 won 21%+1 pp · Ø 20% better than 46%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.03).

Headshot rate 53%+2 pp · Ø 51% better than 62%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.00−0.03 · Ø 1.03 better than 31%
Pistol kills per match 2.6
Knife kills 11 in 356 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so just below the average (4.0%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 36%
MVPs per match 2.4+0.1 · Ø 2.3 better than 55%
4Ks and aces 53x 4K, 4 aces in 335 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 56%
Enemies flashed per round 0.35+0.04 · Ø 0.31 better than 66%
Deaths per round 73%+1 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +6 pp, ELO +535
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, Rating −0.21, ADR −8.5, Win rate −12 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.93. Last 3 months: 0.72 (at the start 0.83). Just below the average (0.74).

Patterns

From the last 356 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −150 ELO
65 matches · 42% win rate
In match 2 of the day −26 ELO
54 matches · 35% win rate
On Inferno −24 ELO
31 matches · 48% win rate

_diamond_od loses the most ELO on Anubis: −150 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Dust 2
  2. Most kills in a match: 39 · Mirage
  3. Highest rating in a match: 2.52 · Dust 2

Maps in detail

from the last 356 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage106
50% better than 42%
0.71 better than 31%
80.2 better than 44%
0.98 better than 28%
51% of 495 duels better than 47%
44% of 39 situations better than 67%
Dust 288
56% better than 66%
0.74 better than 45%
82.9 better than 58%
1.02 better than 39%
51% of 415 duels better than 45%
39% of 38 situations better than 51%
Anubis65
42% better than 17%
0.76 better than 55%
87.2 better than 78%
1.03 better than 43%
51% of 326 duels better than 45%
50% of 34 situations better than 78%
Ancient62
56% better than 60%
0.71 better than 29%
77.2 better than 25%
1.00 better than 33%
49% of 307 duels better than 33%
51% of 39 situations better than 82%
Inferno31
48% better than 31%
0.75 better than 46%
82.0 better than 43%
1.05 better than 41%
51% of 153 duels better than 37%
48% of 23 situations better than 68%

Compared with players on the same level who have at least 15 matches on the map.

How _diamond_od plays

Across 356 matches _diamond_od averages K/R 0.73, ADR 81.8 and a rating of 1.01. Biggest strength: Clutch 1v1 won at 44%, better than 77% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 31%, better than only 24% of level 10 · 2,500-2,749 ELO players. Averages 16.0 kills per match with 53% headshots. The strongest map is Ancient with a 56% win rate in 62 matches. In 122 of 356 matches the rating was 1.10 or higher (34%), in 145 it was below 0.90. In 335 matches with detailed stats: 53 4Ks and 4 aces. Best month by rating: July 2026 at 1.30. _diamond_od loses the most ELO on Anubis (−150 ELO, win rate 42%). Things go best on Mirage (+186 ELO, win rate 50%). Match no. 3 of the day goes best: 57% win rate, +6 ELO. Improved over the last three months: Headshots +6 pp, ELO +535. Got weaker: K/R −0.11, Rating −0.21, ADR −8.5, Win rate −12 pp. Last 30 days: 161 matches, win rate 50%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.