_deep_down
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 5% of rounds and so well below the average (10%).
Clutch
Strength3.0 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.12 K/D and so clearly above the average (0.99).
Impact
AverageExactly 3 kills in 3.3% of rounds and so clearly below the average (3.9%).
Utility and deaths
Strength0.68 enemies flashed per round and so well above the average (0.27).
Progress
One value per month, dashed line is the level 8 averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.81. Last 3 months: 0.73 (at the start 0.81). Just above the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 1.16. Last 3 months: 1.03 (at the start 1.16). Slightly above the average (1.00).
Damage per round (ADR)
Best month: July 2026 with 84.0. Last 3 months: 76.6 (at the start 84.0). Slightly below the average (79.2).
Share of headshot kills
Best month: September 2026 with 58%. Last 3 months: 51% (at the start 38%). Clearly above the average (47%).
Matches won (win rate)
Best month: September 2026 with 61%. Last 3 months unchanged at 50%. Slightly above the average (48%).
Best month: August 2026 with 1,622. Last 3 months: 1,490 (at the start 1,482).
Rounds with first kill
Best month: August 2026 with 5%.
1v1 clutches won
Best month: August 2026 with 50%.
Patterns
From the last 151 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_deep_down loses the most ELO on Anubis: −33 ELO, 52% win rate
Records and milestones
from recorded matches- Longest win streak: 9 wins in a row · Inferno
- Most kills in a match: 36 · Ancient
- Highest rating in a match: 1.97 · Dust 2
Maps in detail
from the last 151 matchesCompared with players on the same level who have at least 15 matches on the map.
How _deep_down plays
Across 151 matches _deep_down averages K/R 0.75, ADR 79.0 and a rating of 1.07. Biggest strength: Clutch 1v1 won at 52%, better than 97% of level 8 players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 8 players. Averages 16.6 kills per match with 47% headshots. The strongest map is Ancient with a 55% win rate in 20 matches. In 72 of 151 matches the rating was 1.10 or higher (48%), in 49 it was below 0.90. In 92 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: July 2026 at 1.16. _deep_down loses the most ELO on Anubis (−33 ELO, win rate 52%). Things go best on Dust 2 (+41 ELO, win rate 48%). Match no. 4 of the day goes best: 57% win rate. Improved over the last three months: Headshots +13 pp. Got weaker: K/R −0.08, Rating −0.13, ADR −7.4. Unchanged in recent months: Win rate at 50%, ELO at 1,490.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.