_deathstar

USA
260 matches tracked 42 matches in 30 days
ELO
2,330
30-day peak: 2,394
Rank NA ▲ 13 places
#2,741 #1,500 in US
30 days · before #2,754 · best #2,671
Last updated:

How does _deathstar play?

Rating 0.99 (from 197 matches) K/R 0.71 ADR 78.9 from 260 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30% on level 10
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 57%
Rating spread from 197 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 23%
Player type
Hits the head
Higher headshot rate than the level 10 average.
Headshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (203 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 52%+1 pp better than 56%

Clutch

Weakness
Last one alive
Clutch 1v1 won 33%−7 pp better than 22%
Clutch 1v2 won 24%+3 pp better than 67%
Clutch kills per match 1.2−0.4 better than 12%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 56%+5 pp better than 81%
AWP share of kills 7%−4 pp better than 40%
K/D 0.97−0.07 better than 25%
Pistol kills per match 2.8
Knife kills 2 in 260 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.0%−0.4 pp better than 36%
Rounds with 3K 3.8%−0.3 pp better than 36%
MVPs per match 2.2−0.2 better than 35%
4Ks and aces 34x 4K, 4 aces in 203 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 28%−7 pp better than 10%
Utility damage per round 4.7+0.6 better than 66%
Enemies flashed per round 0.43+0.13 better than 84%
Rounds with a death 73%+2 pp better than 29%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, ADR at 78.7, Headshots at 56%, Win rate at 51%, ELO at 2,330
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.71 (at the start 0.70).

Patterns

From the last 260 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −183 ELO
25 matches · 32% wins
In match 3 of the day −103 ELO
45 matches · 44% wins
On Tuesdays −189 ELO, win rate 38%

_deathstar loses the most ELO on Dust 2: −183 ELO, 32% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Nuke
  2. Highest rating in a match: 2.39 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 260 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage94
54% better than 59%
0.72 better than 37%
80.3 better than 47%
1.00 better than 38%
50% of 443 duels better than 40%
33% of 39 situations better than 34%
Ancient36
61% better than 76%
0.69 better than 22%
77.8 better than 29%
0.99 better than 33%
44% of 151 duels better than 14%
25% of 20 situations better than 19%
Anubis32
56% better than 62%
0.72 better than 38%
79.5 better than 42%
1.00 better than 35%
54% of 118 duels better than 61%
29% of 14 situations better than 25%
Cache29
34% -
0.72 -
80.0 -
0.99-
50% of 139 duels -
29% of 17 situations -
Dust 225
32% better than 4%
0.62 better than 4%
69.7 better than 5%
0.82 better than 1%
48% of 105 duels better than 31%
38% of 13 situations level
Nuke21
43% better than 11%
0.78 better than 63%
85.7 better than 72%
1.09-
57% of 105 duels better than 74%
22% of 9 situations better than 13%
Inferno20
65% better than 82%
0.70 better than 25%
78.2 better than 28%
1.03 better than 40%
52% of 77 duels level
45% of 11 situations better than 69%

Compared with players on the same level who have at least 15 matches on the map.

How _deathstar plays

Across 260 matches _deathstar averages K/R 0.71 and ADR 78.9; the rating across the 197 rated matches is 0.99. Biggest strength: Headshot rate at 56%. That is better than 81% of players on level 10. Most room to improve: Utility with impact at 28%. That is better than only 10% of players on level 10. On average 15.4 kills per match, 56% of them headshots. The strongest map is Inferno with a 65% win rate in 20 matches. In 67 of 197 matches the rating was 1.10 or higher (34%), in 85 it was below 0.90. In 203 matches with detailed stats: 34 4Ks and 4 aces. Best month by rating: October 2026 at 1.08. _deathstar loses the most ELO on Dust 2 (−183 ELO, win rate 32%). Things go best on Mirage (+96 ELO, win rate 54%). Unchanged in recent months: K/R at 0.71, ADR at 78.7, Headshots at 56%, Win rate at 51%, ELO at 2,330. Last 30 days: 42 matches, win rate 52%, ELO balance −124.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.