_dTR-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).
Compared with 700 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average26% of 1v2s won and so clearly above the average (21%).
Weapons and aim
Average34% headshots and so well below the average (44%).
Impact
AverageExactly 3 kills in 4.0% of rounds and so slightly above the average (3.7%).
Utility and deaths
Average0.21 enemies flashed per round and so well below the average (0.25).
Progress
One value per month, dashed line is the level 5 averageKills per round (K/R)
Best month: September 2026 with 0.76.
Rating, 1.00 is an average match
Best month: September 2026 with 1.05.
Damage per round (ADR)
Best month: September 2026 with 79.3.
Share of headshot kills
Best month: August 2026 with 35%.
Matches won (win rate)
Best month: August 2026 with 53%.
Best month: August 2026 with 1,510.
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 40%.
Patterns
From the last 127 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_dTR- loses the most ELO on Mirage: −101 ELO, 45% win rate
Records and milestones
from recorded matches- Most kills in a match: 33 · Dust 2
- Longest win streak: 5 wins in a row · Mirage
- Highest rating in a match: 1.61 · Mirage
Maps in detail
from the last 127 matchesCompared with players on the same level who have at least 15 matches on the map.
How _dTR- plays
Across 127 matches _dTR- averages K/R 0.71, ADR 77.8 and a rating of 0.98. Most room to improve: Headshot rate at 34%, better than only 7% of level 5 players. Averages 16.0 kills per match with 34% headshots. The strongest map is Inferno with a 60% win rate in 10 matches. In 43 of 127 matches the rating was 1.10 or higher (34%), in 50 it was below 0.90. In 103 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: September 2026 at 1.05. _dTR- loses the most ELO on Mirage (−101 ELO, win rate 45%). Things go best in match 3 of the day (±0 ELO, win rate 62%). Match no. 3 of the day goes best: 62% win rate. Last 30 days: 1 matches, win rate 0%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.