_dTR-

United Kingdom
127 matches tracked
Last updated:

How does _dTR- play?

Rating 0.98 K/R 0.71 ADR 77.8 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 127 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 11% very weak below 0.75 28%
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

Level 5

Compared with 700 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 25%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 43%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 81%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (44%).

Headshot rate 34%−10 pp · Ø 44% better than 7%
AWP share of kills 7%−4 pp · Ø 11% better than 38%
K/D 0.970.00 · Ø 0.97 right on the average
Pistol kills per match 2.9
Knife kills 1 in 127 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so slightly above the average (3.7%).

2K rounds 12.4%−0.3 pp · Ø 12.7% better than 43%
3K rounds 4.0%+0.3 pp · Ø 3.7% better than 67%
MVPs per match 2.0−0.1 · Ø 2.1 better than 40%
4Ks and aces 18x 4K, 0 aces in 103 matches

Utility and deaths

Average
Nades, flashes and deaths

0.21 enemies flashed per round and so well below the average (0.25).

Utility hit rate 34%−1 pp · Ø 35% better than 50%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 50%
Enemies flashed per round 0.21−0.04 · Ø 0.25 better than 42%
Deaths per round 74%+1 pp · Ø 73% better than 44%

Progress

One value per month, dashed line is the level 5 average
Whether _dTR- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 120 matches from the last 3 months and 7 before.

Kills per round (K/R)

0.76
JulAugSepOct

Best month: September 2026 with 0.76.

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −101 ELO
40 matches · 45% win rate
From match 5 of the day −69 ELO
36 matches · 44% win rate
On Tuesdays +27 ELO, win rate 44%

_dTR- loses the most ELO on Mirage: −101 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Dust 2
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 1.61 · Mirage

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
45% better than 34%
0.73 better than 63%
77.8 better than 50%
0.98 better than 54%
51% of 160 duels better than 63%
36% of 28 situations better than 45%
Dust 235
40% better than 19%
0.71 right on the average
79.5 better than 58%
0.98 right on the average
45% of 146 duels better than 27%
30% of 20 situations better than 29%
Ancient14
57% -
0.71 -
76.6 -
0.98-
47% of 47 duels -
50% of 10 situations -
Anubis14
43% -
0.76 -
82.0 -
1.03-
48% of 67 duels -
43% of 14 situations -
Inferno10
60% -
0.73 -
81.9 -
0.99-
51% of 37 duels -
33% of 6 situations -
Cache7
86% -
0.75 -
75.4 -
1.05-
62% of 26 duels -
60% of 5 situations -
Nuke7
71% -
0.52 -
61.1 -
0.76-
38% of 40 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _dTR- plays

Across 127 matches _dTR- averages K/R 0.71, ADR 77.8 and a rating of 0.98. Most room to improve: Headshot rate at 34%, better than only 7% of level 5 players. Averages 16.0 kills per match with 34% headshots. The strongest map is Inferno with a 60% win rate in 10 matches. In 43 of 127 matches the rating was 1.10 or higher (34%), in 50 it was below 0.90. In 103 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: September 2026 at 1.05. _dTR- loses the most ELO on Mirage (−101 ELO, win rate 45%). Things go best in match 3 of the day (±0 ELO, win rate 62%). Match no. 3 of the day goes best: 62% win rate. Last 30 days: 1 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.