_dH-

Morocco
On FACEIT since 2024 242 matches tracked 72 matches in 30 days
Last updated:

How does _dH- play?

Rating 1.09 K/R 0.82 ADR 85.7 from 242 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 242 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 12% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (152 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

65% headshots and so well above the average (50%).

Headshot rate 65%+15 pp · Ø 50% better than 99%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.06+0.03 · Ø 1.03 better than 56%
Pistol kills per match 3.6
Knife kills 7 in 242 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 75%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 56%
MVPs per match 2.8+0.5 · Ø 2.3 better than 88%
4Ks and aces 40x 4K, 5 aces in 152 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 43%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 65%
Deaths per round 77%+5 pp · Ø 72% better than 3%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +4 pp, ELO +84
= Stayed the same
Headshots at 65%
▼ Got worse
K/R −0.05, Rating −0.05, ADR −5.7

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: June 2026 with 0.85. Last 3 months: 0.80 (at the start 0.85). Clearly above the average (0.74).

Patterns

From the last 242 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −31 ELO
56 matches · 39% win rate
On Mirage −25 ELO
48 matches · 54% win rate
On Saturdays +20 ELO, win rate 40%

_dH- loses the most ELO on Ancient: −31 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Highest rating in a match: 2.19 · Ancient
  3. Most kills in a match: 40 · Mirage

Maps in detail

from the last 242 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 257
47% better than 33%
0.80 better than 75%
83.8 better than 62%
1.07 better than 60%
53% of 277 duels better than 59%
50% of 32 situations better than 81%
Ancient56
39% better than 13%
0.81 better than 77%
86.5 better than 73%
1.07 better than 62%
55% of 297 duels better than 68%
38% of 32 situations right on the average
Mirage48
54% better than 58%
0.82 better than 80%
86.5 better than 75%
1.11 better than 71%
54% of 271 duels better than 66%
38% of 24 situations right on the average
Anubis37
49% better than 36%
0.87 better than 92%
88.3 better than 80%
1.15 better than 80%
50% of 159 duels better than 41%
50% of 22 situations better than 75%
Inferno32
41% better than 15%
0.77 better than 58%
82.0 better than 48%
1.05 better than 47%
53% of 150 duels better than 44%
33% of 12 situations better than 39%
Cache5
40% -
0.88 -
88.2 -
1.16-
46% of 24 duels -
60% of 5 situations -
Nuke3
67% -
0.67 -
74.2 -
0.87-
29% of 14 duels -
67% of 3 situations -
Vertigo3
100% -
1.06 -
105.5 -
1.49-
73% of 15 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _dH- plays

Across 242 matches _dH- averages K/R 0.82, ADR 85.7 and a rating of 1.09. Biggest strength: Headshot rate at 65%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 77%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 18.2 kills per match with 65% headshots. The strongest map is Mirage with a 54% win rate in 48 matches. In 109 of 242 matches the rating was 1.10 or higher (45%), in 69 it was below 0.90. In 152 matches with detailed stats: 40 4Ks and 5 aces. Best month by rating: June 2026 at 1.13. _dH- loses the most ELO on Ancient (−31 ELO, win rate 39%). Things go best on Anubis (+82 ELO, win rate 49%). Match no. 4 of the day goes best: 63% win rate, +25 ELO. Improved over the last three months: Win rate +4 pp, ELO +84. Got weaker: K/R −0.05, Rating −0.05, ADR −5.7. Unchanged in recent months: Headshots at 65%. Last 30 days: 72 matches, win rate 44%, net ELO +62.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.