_dGL_

Poland
99 matches tracked 23 matches in 30 days
Last updated:

How does _dGL_ play?

Rating 1.01 K/R 0.70 ADR 81.2 from 99 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 99 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 25% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most
Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 53%+3 pp · Ø 50% better than 72%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 77%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just above the average (1.00).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 6%−4 pp · Ø 10% better than 33%
K/D 1.04+0.04 · Ø 1.00 better than 64%
Pistol kills per match 2.7
Knife kills 4 in 99 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.2%).

2K rounds 12.6%−0.6 pp · Ø 13.2% better than 36%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 47%
MVPs per match 2.3+0.1 · Ø 2.2 better than 60%
4Ks and aces 12x 4K, 1 ace in 99 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.9 utility damage per round and so well above the average (4.3).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 8.9+4.6 · Ø 4.3 better than 99%
Enemies flashed per round 0.51+0.23 · Ø 0.28 better than 93%
Deaths per round 68%−4 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 9 average
Whether _dGL_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 99 matches, all from the last 3 months.

Kills per round (K/R)

0.56
AugSepOct

Best month: August 2026 with 0.75.

Patterns

From the last 99 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −97 ELO
21 matches · 57% win rate
In match 2 of the day −27 ELO
22 matches · 50% win rate
Between 18:00 and 24:00 −21 ELO, win rate 47%

_dGL_ loses the most ELO on Dust 2: −97 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Inferno
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.66 · Cache

Maps in detail

from the last 99 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
61% better than 84%
0.66 better than 21%
79.1 better than 47%
0.96 better than 33%
41% of 90 duels better than 9%
35% of 23 situations better than 42%
Dust 221
57% better than 73%
0.68 better than 28%
76.2 better than 31%
0.99 better than 44%
58% of 40 duels better than 86%
43% of 21 situations better than 66%
Anubis17
47% better than 34%
0.73 better than 48%
81.1 better than 54%
1.04 better than 58%
55% of 47 duels better than 71%
73% of 11 situations better than 98%
Cache14
64% -
0.76 -
89.9 -
1.12-
59% of 44 duels -
60% of 10 situations -
Ancient9
44% -
0.64 -
71.7 -
0.97-
56% of 27 duels -
10% of 10 situations -
Inferno4
50% -
0.78 -
93.2 -
1.03-
85% of 13 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _dGL_ plays

Across 99 matches _dGL_ averages K/R 0.70, ADR 81.2 and a rating of 1.01. Biggest strength: Utility damage per round at 8.9, better than 99% of level 9 players. Most room to improve: Rounds with first kill at 7%, better than only 9% of level 9 players. Averages 15.4 kills per match with 49% headshots. The strongest map is Cache with a 64% win rate in 14 matches. In 37 of 99 matches the rating was 1.10 or higher (37%), in 38 it was below 0.90. In 99 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: August 2026 at 1.11. _dGL_ loses the most ELO on Dust 2 (−97 ELO, win rate 57%). Things go best in match 3 of the day (+26 ELO, win rate 65%). Match no. 3 of the day goes best: 65% win rate, +26 ELO. Last 30 days: 23 matches, win rate 43%, net ELO −51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.