_cri

Germany
On FACEIT since 2014 103 matches tracked
Last updated:

How does _cri play?

Rating 1.05 K/R 0.73 ADR 77.5 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 103 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 23% normal 0.90 to 1.09 30% weak 0.75 to 0.89 16% very weak below 0.75 13%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (28 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Weakness
Last one alive

6% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 6%−32 pp · Ø 38% better than 1%
Clutch 1v2 won 11%−11 pp · Ø 22% better than 4%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 95%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 1.10+0.08 · Ø 1.02 better than 75%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.6%+0.3 pp · Ø 13.3% better than 54%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 31%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 2x 4K, 0 aces in 28 matches

Utility and deaths

Average
Nades, flashes and deaths

6.6 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 6.6+2.4 · Ø 4.2 better than 94%
Enemies flashed per round 0.13−0.15 · Ø 0.28 better than 11%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ADR +4.7, ELO +99
= Stayed the same
K/R at 0.72, Headshots at 60%
▼ Got worse
Rating −0.09, Win rate −11 pp

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: June 2026 with 0.79. Last 3 months: 0.72 (at the start 0.73). Just below the average (0.74).

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −25 ELO
34 matches · 44% win rate

_cri loses the most ELO in match 1 of the day: −25 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Inferno
  2. Highest rating in a match: 1.91 · Anubis
  3. Most kills in a match: 29 · Anubis

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno26
65% better than 89%
0.78 better than 74%
80.2 better than 47%
1.15 better than 81%
58% of 67 duels better than 80%
31% of 16 situations better than 34%
Dust 217
59% better than 76%
0.67 better than 18%
71.7 better than 9%
0.98 better than 32%
51% of 63 duels right on the average
20% of 15 situations better than 10%
Ancient15
27% better than 1%
0.71 better than 33%
79.5 better than 38%
0.99 better than 35%
61% of 51 duels better than 94%
25% of 16 situations better than 18%
Anubis15
53% right on the average
0.80 better than 81%
79.7 better than 43%
1.15 better than 87%
55% of 49 duels better than 71%
43% of 7 situations better than 66%
Cache13
54% -
0.77 -
83.3 -
1.08-
49% of 41 duels -
44% of 9 situations -
Mirage8
13% -
0.60 -
68.3 -
0.84-
45% of 22 duels -
60% of 5 situations -
Nuke4
75% -
0.75 -
82.0 -
1.07-
50% of 16 duels -
0% of 1 situations -
Overpass3
0% -
0.57 -
60.8 -
0.81-
46% of 13 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _cri plays

Across 103 matches _cri averages K/R 0.73, ADR 77.5 and a rating of 1.05. Biggest strength: Headshot rate at 59%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 6%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 59% headshots. The strongest map is Inferno with a 65% win rate in 26 matches. In 43 of 103 matches the rating was 1.10 or higher (42%), in 29 it was below 0.90. In 28 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: June 2026 at 1.16. _cri loses the most ELO in match 1 of the day (−25 ELO, win rate 44%). Improved over the last three months: ADR +4.7, ELO +99. Got weaker: Rating −0.09, Win rate −11 pp. Unchanged in recent months: K/R at 0.72, Headshots at 60%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.