_cremka_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).
Compared with 1,118 players in this group, each player over up to their last 100 matches.
Opening
Strength54% of opening duels won and so clearly above the average (49%).
Clutch
Average17% of 1v2s won and so slightly below the average (21%).
Weapons and aim
Average42% headshots and so clearly below the average (47%).
Impact
AverageExactly 2 kills in 13.8% of rounds and so slightly above the average (12.9%).
Utility and deaths
Average1.8 utility damage per round and so well below the average (4.1).
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.76. Last 3 months: 0.73 (at the start 0.70). Just above the average (0.71).
Rating, 1.00 is an average match
Best month: October 2026 with 1.04. Last 3 months: 1.02 (at the start 0.99). Slightly above the average (0.99).
Damage per round (ADR)
Best month: October 2026 with 84.0. Last 3 months: 79.8 (at the start 77.9). Just above the average (78.8).
Share of headshot kills
Best month: September 2026 with 43%. Last 3 months: 42% (at the start 38%). Clearly below the average (47%).
Matches won (win rate)
Best month: July 2026 with 68%. Last 3 months: 41% (at the start 68%). Well below the average (47%).
Best month: September 2026 with 1,654. Last 3 months: 1,326 (at the start 1,479).
Rounds with first kill
Best month: October 2026 with 14%.
1v1 clutches won
Best month: October 2026 with 71%.
Patterns
From the last 125 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.89 · Mirage
- Most kills in a match: 34 · Dust 2
- Longest win streak: 6 wins in a row · Mirage
Maps in detail
from the last 125 matchesCompared with players on the same level who have at least 15 matches on the map.
How _cremka_ plays
Across 125 matches _cremka_ averages K/R 0.72, ADR 79.5 and a rating of 1.01. Biggest strength: Opening duels won at 54%, better than 85% of level 7 players. Most room to improve: Utility damage per round at 1.8, better than only 4% of level 7 players. Averages 16.3 kills per match with 42% headshots. The strongest map is Nuke with a 73% win rate in 11 matches. In 50 of 125 matches the rating was 1.10 or higher (40%), in 49 it was below 0.90. In 103 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: October 2026 at 1.04. Things go best on Mirage (+67 ELO, win rate 39%). Improved over the last three months: Headshots +4 pp. Got weaker: Win rate −27 pp, ELO −153. Unchanged in recent months: K/R at 0.73, Rating at 1.02, ADR at 79.8. Last 30 days: 22 matches, win rate 55%, net ELO +61.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.