_christiaN

Austria
On FACEIT since 2018 242 matches tracked 41 matches in 30 days
Last updated:

How does _christiaN play?

Rating 1.08 K/R 0.77 ADR 80.6 from 242 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 242 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 24% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so just above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 73%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 86%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 1.08+0.04 · Ø 1.04 better than 60%
Pistol kills per match 3.4
Knife kills 1 in 242 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.2%).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 51%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 73%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 24x 4K, 2 aces in 150 matches

Utility and deaths

Average
Nades, flashes and deaths

33% of nades dealing damage or blinding and so slightly below the average (35%).

Utility hit rate 33%−2 pp · Ø 35% better than 39%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 58%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 57%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.08, ADR −5.1, Headshots −2 pp, Win rate −4 pp, ELO −353

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.75 (at the start 0.80). Just above the average (0.74).

Patterns

From the last 242 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −141 ELO
34 matches · 38% win rate
On Ancient −113 ELO
58 matches · 59% win rate
Between 12:00 and 18:00 −100 ELO, win rate 43%
On Sundays −24 ELO, win rate 39%

_christiaN loses the most ELO on Anubis: −141 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Most kills in a match: 35 · Dust 2
  3. Highest rating in a match: 2.31 · Inferno

Maps in detail

from the last 242 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno59
51% better than 30%
0.82 better than 66%
85.5 better than 55%
1.17 better than 66%
55% of 283 duels right on the average
50% of 36 situations better than 76%
Ancient58
59% better than 70%
0.75 better than 46%
77.6 better than 24%
1.05 right on the average
52% of 206 duels better than 47%
48% of 31 situations better than 75%
Dust 250
44% better than 21%
0.78 better than 65%
83.0 better than 58%
1.09 better than 63%
57% of 231 duels better than 77%
42% of 33 situations better than 61%
Anubis34
38% better than 10%
0.73 better than 41%
77.5 better than 29%
1.00 better than 34%
55% of 146 duels better than 66%
25% of 20 situations better than 17%
Cache23
43% -
0.68 -
75.1 -
0.96-
49% of 106 duels -
50% of 8 situations -
Nuke13
54% -
0.81 -
77.8 -
1.08-
46% of 54 duels -
20% of 5 situations -
Mirage4
50% -
0.74 -
76.2 -
1.01-
56% of 9 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _christiaN plays

Across 242 matches _christiaN averages K/R 0.77, ADR 80.6 and a rating of 1.08. Biggest strength: Headshot rate at 57%, better than 86% of level 10 · 2,500-2,749 ELO players. Averages 16.9 kills per match with 57% headshots. The strongest map is Ancient with a 59% win rate in 58 matches. In 113 of 242 matches the rating was 1.10 or higher (47%), in 76 it was below 0.90. In 150 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: July 2026 at 1.13. _christiaN loses the most ELO on Anubis (−141 ELO, win rate 38%). Things go best on Inferno (+88 ELO, win rate 51%). Match no. 3 of the day goes best: 58% win rate, +67 ELO. Got weaker: K/R −0.05, Rating −0.08, ADR −5.1, Headshots −2 pp, Win rate −4 pp, ELO −353. Last 30 days: 41 matches, win rate 51%, net ELO −69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.