_cheba_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so slightly below the average (50%).
Clutch
Average1.5 clutch kills per match and so clearly below the average (1.6).
Weapons and aim
Average40% headshots and so well below the average (49%).
Impact
AverageExactly 2 kills in 13.9% of rounds and so slightly above the average (13.2%).
Utility and deaths
Average0.09 enemies flashed per round and so well below the average (0.28).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.80. Last 3 months: 0.74 (at the start 0.80). Just above the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.09. Last 3 months: 1.03 (at the start 1.09). Just above the average (1.01).
Damage per round (ADR)
Best month: July 2026 with 86.3. Last 3 months: 82.1 (at the start 86.3). Slightly above the average (79.6).
Share of headshot kills
Best month: July 2026 with 42%. Last 3 months: 39% (at the start 42%). Well below the average (49%).
Matches won (win rate)
Best month: October 2026 with 63%. Last 3 months: 50% (at the start 62%). Just above the average (49%).
Best month: October 2026 with 1,840. Last 3 months: 1,840 (at the start 1,712).
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 42%.
Patterns
From the last 147 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_cheba_ loses the most ELO on Anubis: −41 ELO, 45% win rate
Records and milestones
from recorded matches- Most kills in a match: 31 · Mirage
- Highest rating in a match: 2.05 · Inferno
- Longest win streak: 7 wins in a row · Mirage
Maps in detail
from the last 147 matchesCompared with players on the same level who have at least 15 matches on the map.
How _cheba_ plays
Across 147 matches _cheba_ averages K/R 0.74, ADR 82.6 and a rating of 1.04. Most room to improve: Headshot rate at 40%, better than only 10% of level 9 players. Averages 16.4 kills per match with 40% headshots. The strongest map is Inferno with a 65% win rate in 17 matches. In 57 of 147 matches the rating was 1.10 or higher (39%), in 52 it was below 0.90. In 122 matches with detailed stats: 26 4Ks and 5 aces. Best month by rating: July 2026 at 1.09. _cheba_ loses the most ELO on Anubis (−41 ELO, win rate 45%). Things go best on Mirage (+30 ELO, win rate 43%). Improved over the last three months: ELO +128. Got weaker: K/R −0.06, Rating −0.06, ADR −4.2, Headshots −3 pp, Win rate −12 pp. Last 30 days: 27 matches, win rate 52%, net ELO +43.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.