_cHoBaN_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 5% of rounds and so well below the average (10%).
Clutch
Strength2.3 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average46% headshots and so just below the average (47%).
Impact
AverageExactly 3 kills in 3.0% of rounds and so clearly below the average (3.9%).
Utility and deaths
Average0.54 enemies flashed per round and so well above the average (0.27).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.71. Last 3 months: 0.67 (at the start 0.68). Slightly below the average (0.72).
Rating, 1.00 is an average match
Best month: June 2026 with 1.01. Last 3 months: 0.96 (at the start 0.98). Slightly below the average (1.00).
Damage per round (ADR)
Best month: June 2026 with 79.5. Last 3 months: 70.8 (at the start 75.6). Clearly below the average (79.2).
Share of headshot kills
Best month: June 2026 with 53%. Last 3 months unchanged at 46%. Just below the average (47%).
Matches won (win rate)
Best month: September 2026 with 69%. Last 3 months: 57% (at the start 58%). Well above the average (48%).
Best month: October 2026 with 1,613. Last 3 months: 1,609 (at the start 1,285).
Rounds with first kill
Best month: September 2026 with 6%.
1v1 clutches won
Best month: September 2026 with 50%.
Patterns
From the last 121 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_cHoBaN_ loses the most ELO in match 2 of the day: +30 ELO, 50% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Inferno
- Most kills in a match: 35 · Mirage
- Highest rating in a match: 2.24 · Mirage
Maps in detail
from the last 121 matchesCompared with players on the same level who have at least 15 matches on the map.
How _cHoBaN_ plays
Across 121 matches _cHoBaN_ averages K/R 0.67, ADR 72.3 and a rating of 0.97. Biggest strength: Deaths per round at just 68% (lower is better), better than 92% of level 8 players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 8 players. Averages 15.1 kills per match with 46% headshots. The strongest map is Nuke with a 62% win rate in 26 matches. In 40 of 121 matches the rating was 1.10 or higher (33%), in 51 it was below 0.90. In 83 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: June 2026 at 1.01. _cHoBaN_ loses the most ELO in match 2 of the day (+30 ELO, win rate 50%). Things go best on Mirage (+41 ELO, win rate 56%). Improved over the last three months: ELO +324. Got weaker: ADR −4.8. Unchanged in recent months: K/R at 0.67, Rating at 0.96, Headshots at 46%, Win rate at 57%. Last 30 days: 24 matches, win rate 63%, net ELO +68.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.