_bumbler
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (30 matches).
Compared with 866 players in this group, each player over up to their last 100 matches.
Opening
Weakness44% of opening duels won and so well below the average (50%).
Clutch
Weakness11% of 1v2s won and so well below the average (22%).
Weapons and aim
Average0.91 K/D and so slightly below the average (1.00).
Impact
WeaknessExactly 2 kills in 9.9% of rounds and so well below the average (13.0%).
Utility and deaths
AverageDied in 69% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 6 averageAug to Sep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.64. Last 3 months: 0.63 (at the start 0.64). Clearly below the average (0.72).
Rating, 1.00 is an average match
Best month: June 2026 with 0.92. Last 3 months: 0.89 (at the start 0.92). Well below the average (1.00).
Damage per round (ADR)
Best month: July 2026 with 71.9. Last 3 months: 68.4 (at the start 69.7). Well below the average (79.3).
Share of headshot kills
Best month: July 2026 with 51%. Last 3 months unchanged at 48%. Clearly above the average (45%).
Matches won (win rate)
Best month: June 2026 with 64%. Last 3 months: 50% (at the start 62%). Slightly below the average (52%).
Best month: September 2026 with 1,257.
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 30%.
Patterns
From the last 51 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Dust 2
- Most kills in a match: 29 · Mirage
- Highest rating in a match: 1.78 · Dust 2
Maps in detail
from the last 51 matchesCompared with players on the same level who have at least 15 matches on the map.
How _bumbler plays
Across 51 matches _bumbler averages K/R 0.63, ADR 68.9 and a rating of 0.90. Biggest strength: Deaths per round at just 69% (lower is better), better than 90% of level 6 players. Most room to improve: Damage per round (ADR) at 68.9, better than only 5% of level 6 players. Averages 14.3 kills per match with 48% headshots. In 9 of 51 matches the rating was 1.10 or higher (18%), in 27 it was below 0.90. In 30 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: June 2026 at 0.92. Got weaker: Win rate −12 pp. Unchanged in recent months: K/R at 0.63, Rating at 0.89, ADR at 68.4, Headshots at 48%. Last 30 days: 14 matches, win rate 64%, net ELO +35.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.