_bugi

Russia
148 matches tracked
Last updated:

How does _bugi play?

Rating 1.05 K/R 0.76 ADR 82.3 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 148 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 6 average. More first kills per match than the level 6 average.
Multi-killsEntry
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 55%+5 pp · Ø 50% better than 91%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 48%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 94%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 42%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so slightly above the average (1.00).

Headshot rate 47%+2 pp · Ø 45% better than 60%
AWP share of kills 9%−1 pp · Ø 10% better than 50%
K/D 1.05+0.05 · Ø 1.00 better than 80%
Pistol kills per match 3.0
Knife kills 3 in 148 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.0%).

2K rounds 14.7%+1.7 pp · Ø 13.0% better than 90%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 68%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 20x 4K, 4 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.26).

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 51%
Enemies flashed per round 0.52+0.26 · Ø 0.26 better than 95%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 6 average
▲ Improved
ELO +122
= Stayed the same
K/R at 0.76, Rating at 1.06, ADR at 83.5, Headshots at 47%
▼ Got worse
Win rate −19 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.76 (at the start 0.75). Slightly above the average (0.72).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −23 ELO
27 matches · 48% win rate
In match 1 of the day −23 ELO
37 matches · 27% win rate

_bugi loses the most ELO on Mirage: −23 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Dust 2
  2. Highest rating in a match: 2.91 · Inferno
  3. Longest win streak: 10 wins in a row · Inferno

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 246
39% better than 16%
0.76 better than 74%
83.3 better than 77%
1.06 better than 77%
55% of 216 duels better than 79%
35% of 26 situations better than 44%
Mirage27
48% better than 45%
0.71 better than 47%
80.5 better than 61%
1.00 better than 56%
53% of 136 duels better than 73%
14% of 7 situations better than 6%
Anubis22
41% better than 21%
0.80 better than 88%
83.5 better than 77%
1.11 better than 87%
55% of 125 duels better than 79%
25% of 16 situations better than 23%
Ancient21
48% better than 45%
0.78 better than 84%
85.9 better than 84%
1.04 better than 73%
65% of 92 duels better than 99%
13% of 15 situations better than 6%
Inferno18
56% better than 67%
0.76 better than 74%
80.5 better than 58%
1.08 better than 78%
53% of 73 duels better than 68%
50% of 10 situations better than 78%
Nuke8
63% -
0.70 -
74.6 -
0.94-
58% of 38 duels -
60% of 5 situations -
Cache4
50% -
0.79 -
81.4 -
1.06-
55% of 22 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _bugi plays

Across 148 matches _bugi averages K/R 0.76, ADR 82.3 and a rating of 1.05. Biggest strength: Opening duels won at 55%, better than 91% of level 6 players. Averages 17.1 kills per match with 47% headshots. The strongest map is Inferno with a 56% win rate in 18 matches. In 58 of 148 matches the rating was 1.10 or higher (39%), in 52 it was below 0.90. In 102 matches with detailed stats: 20 4Ks and 4 aces. Best month by rating: September 2026 at 1.13. _bugi loses the most ELO on Mirage (−23 ELO, win rate 48%). Things go best in match 3 of the day (+90 ELO, win rate 52%). From match no. 5 of the day on, things go best: 61% win rate. Improved over the last three months: ELO +122. Got weaker: Win rate −19 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.06, ADR at 83.5, Headshots at 47%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.