_btr-

Kazakhstan
On FACEIT since 2023 186 matches tracked 43 matches in 30 days
ELO ▲ 83
3,008
30-day peak: 3,008
Rank EU ▼ 104 places
#8,070
Kazakhstan #269 in Kazakhstan
30 days · prev. #7,966 · best #7,966
Last updated:

How does _btr- play?

Rating 1.10 (from 136 matches) K/R 0.77 ADR 80.3 from 186 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 136 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 29% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 9% very weak below 0.75 18%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 55%+3 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

46% of 1v1s won and so slightly above the average (42%).

Clutch 1v1 won 46%+4 pp · Ø 42% better than 83%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly below the average (53%).

Headshot rate 49%−4 pp · Ø 53% better than 27%
AWP share of kills 22%+10 pp · Ø 12% better than 84%
K/D 1.11+0.06 · Ø 1.05 better than 59%
Pistol kills per match 3.0
Knife kills 5 in 186 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.5%).

2K rounds 14.7%+1.2 pp · Ø 13.5% better than 70%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 58%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 18x 4K, 3 aces in 116 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.21 enemies flashed per round and so well below the average (0.32).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 3.0−0.9 · Ø 3.9 better than 23%
Enemies flashed per round 0.21−0.11 · Ø 0.32 better than 17%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +20 pp, Win rate +5 pp, ELO +1,509
= Stayed the same
K/R at 0.78, ADR at 80.9
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Feb to May 2026.

Kills per round (K/R)

0.83
FebMarAprMayJunJulAugSepOct

Best month: May 2026 with 0.85. Last 3 months: 0.78 (at the start 0.75). Slightly above the average (0.75).

Patterns

From the last 186 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −50 ELO
31 matches · 48% win rate
On Anubis −6 ELO
23 matches · 52% win rate
On Tuesdays +47 ELO, win rate 46%

_btr- loses the most ELO on Dust 2: −50 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.32 · Dust 2
  3. Most kills in a match: 31 · Ancient

Maps in detail

from the last 186 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
71% better than 96%
0.81 better than 72%
84.0 better than 58%
1.15 better than 75%
62% of 295 duels better than 93%
53% of 40 situations better than 87%
Ancient33
42% better than 12%
0.79 better than 66%
82.1 better than 48%
1.06 right on the average
55% of 148 duels better than 65%
33% of 12 situations better than 35%
Dust 231
48% better than 25%
0.72 better than 32%
75.0 better than 16%
1.11-
41% of 56 duels better than 5%
50% of 6 situations better than 78%
Anubis23
52% better than 38%
0.77 better than 58%
80.4 better than 43%
1.13 better than 71%
47% of 74 duels better than 20%
58% of 12 situations better than 89%
Nuke14
50% -
0.68 -
76.2 -
0.94-
50% of 62 duels -
29% of 7 situations -
Inferno5
40% -
0.64 -
68.4 -
0.80-
23% of 13 duels -
100% of 1 situations -
Cache4
50% -
0.59 -
68.6 -
0.70-
25% of 8 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _btr- plays

Across 186 matches _btr- averages K/R 0.77 and ADR 80.3; the rating across the 136 rated matches is 1.10. Biggest strength: Rounds with first kill at 13%, better than 80% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 30%, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 16.2 kills per match with 49% headshots. The strongest map is Mirage with a 71% win rate in 75 matches. In 66 of 136 matches the rating was 1.10 or higher (49%), in 36 it was below 0.90. In 116 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: October 2026 at 1.19. _btr- loses the most ELO on Dust 2 (−50 ELO, win rate 48%). Things go best on Mirage (+18 ELO, win rate 71%). Match no. 1 of the day goes best: 62% win rate, −1 ELO. Improved over the last three months: Headshots +20 pp, Win rate +5 pp, ELO +1,509. Unchanged in recent months: K/R at 0.78, ADR at 80.9. Last 30 days: 43 matches, win rate 63%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.