_bish0pZAO_

Brazil
267 matches tracked 34 matches in 30 days
ELO ▼ 162
1,836
30-day peak: 1,998
Rank SA ▲ 2,368 places
#4,041
30 days · prev. #6,409 · best #4,041
Last updated:

How does _bish0pZAO_ play?

Rating 1.05 (from 266 matches) K/R 0.75 ADR 81.5 from 267 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 266 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
EntryHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (191 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 17%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 92%
AWP share of kills 10%0 pp · Ø 10% right on the average
K/D 1.06+0.04 · Ø 1.02 better than 68%
Pistol kills per match 2.7
Knife kills 1 in 267 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so clearly above the average (4.0%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 46%
3K rounds 4.5%+0.5 pp · Ø 4.0% better than 73%
MVPs per match 2.4+0.1 · Ø 2.3 better than 68%
4Ks and aces 37x 4K, 3 aces in 191 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 3.6−0.7 · Ø 4.3 better than 34%
Enemies flashed per round 0.35+0.07 · Ø 0.28 better than 71%
Deaths per round 71%−1 pp · Ø 72% better than 63%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +4 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.08, ADR −4.7, Win rate −10 pp, ELO −235

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.74 (at the start 0.79). Just above the average (0.73).

Patterns

From the last 267 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −123 ELO
86 matches · 47% win rate
In match 2 of the day −46 ELO
39 matches · 33% win rate
On Wednesdays +4 ELO, win rate 36%

_bish0pZAO_ loses the most ELO on Mirage: −123 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 52 · Dust 2
  2. Highest rating in a match: 2.16 · Cache
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 267 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
47% better than 35%
0.72 better than 43%
78.1 better than 38%
1.02 right on the average
48% of 465 duels better than 33%
35% of 48 situations better than 40%
Dust 275
44% better than 27%
0.75 better than 63%
81.0 better than 56%
1.03 better than 57%
50% of 446 duels right on the average
21% of 33 situations better than 12%
Anubis27
52% right on the average
0.76 better than 63%
82.8 better than 60%
1.06 better than 64%
54% of 132 duels better than 69%
42% of 12 situations better than 60%
Ancient23
43% better than 26%
0.77 better than 68%
86.4 better than 80%
1.09 better than 76%
63% of 118 duels better than 96%
15% of 13 situations better than 5%
Inferno19
53% right on the average
0.70 better than 37%
78.6 better than 41%
1.01 better than 44%
47% of 119 duels better than 23%
50% of 14 situations better than 79%
Cache15
87% -
0.93 -
98.1 -
1.29-
64% of 72 duels -
67% of 9 situations -
Nuke15
60% better than 65%
0.75 right on the average
81.0 better than 46%
1.05 right on the average
53% of 77 duels better than 54%
38% of 13 situations right on the average
Vertigo7
29% -
0.80 -
88.1 -
1.16-
53% of 36 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _bish0pZAO_ plays

Across 267 matches _bish0pZAO_ averages K/R 0.75 and ADR 81.5; the rating across the 266 rated matches is 1.05. Biggest strength: Headshot rate at 57%, better than 92% of level 9 players. Most room to improve: Clutch 1v1 won at 31%, better than only 17% of level 9 players. Averages 16.7 kills per match with 57% headshots. The strongest map is Cache with a 87% win rate in 15 matches. In 110 of 266 matches the rating was 1.10 or higher (41%), in 85 it was below 0.90. In 191 matches with detailed stats: 37 4Ks and 3 aces. Best month by rating: July 2026 at 1.12. _bish0pZAO_ loses the most ELO on Mirage (−123 ELO, win rate 47%). Things go best in match 4 of the day (+43 ELO, win rate 65%). Match no. 4 of the day goes best: 65% win rate, +43 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.05, Rating −0.08, ADR −4.7, Win rate −10 pp, ELO −235. Last 30 days: 34 matches, win rate 38%, net ELO −45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.