_bgl_on_fire

AR
On FACEIT since 2024 213 matches tracked 38 matches in 30 days
Last updated:

How does _bgl_on_fire play?

Rating 1.01 (from 210 matches) K/R 0.75 ADR 84.0 from 213 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 210 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 18% weak 0.75 to 0.89 18% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average. Higher headshot rate than the level 7 average.
EntryHeadshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).

Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 51%+1 pp · Ø 50% better than 61%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 36%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 31%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 4%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (46%).

Headshot rate 51%+5 pp · Ø 46% better than 77%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 0.98−0.02 · Ø 1.00 better than 46%
Pistol kills per match 3.0
Knife kills 2 in 213 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (3.9%).

2K rounds 13.4%+0.3 pp · Ø 13.1% better than 59%
3K rounds 4.8%+0.9 pp · Ø 3.9% better than 85%
MVPs per match 2.4+0.2 · Ø 2.2 better than 75%
4Ks and aces 22x 4K, 7 aces in 145 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 22%
Enemies flashed per round 0.21−0.06 · Ø 0.27 better than 37%
Deaths per round 76%+4 pp · Ø 72% better than 14%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.05, Rating +0.07, Headshots +2 pp, Win rate +4 pp
= Stayed the same
ADR at 84.7
▼ Got worse
ELO −324

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.76 (at the start 0.71). Slightly above the average (0.72).

Patterns

From the last 213 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −79 ELO
61 matches · 46% win rate
From match 5 of the day −45 ELO
56 matches · 41% win rate
Between 6:00 and 12:00 +82 ELO, win rate 41%
On Mondays −104 ELO, win rate 33%

_bgl_on_fire loses the most ELO on Dust 2: −79 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Ancient
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 2.05 · Dust 2

Maps in detail

from the last 213 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
51% better than 54%
0.79 better than 80%
86.1 better than 82%
1.06 better than 70%
51% of 589 duels better than 58%
39% of 31 situations better than 55%
Dust 261
46% better than 34%
0.74 better than 61%
85.6 better than 80%
1.01 better than 55%
51% of 399 duels better than 55%
28% of 25 situations better than 25%
Ancient17
65% better than 90%
0.80 better than 83%
88.3 better than 86%
1.08 better than 76%
60% of 117 duels better than 92%
17% of 6 situations better than 7%
Nuke17
47% better than 24%
0.69 better than 27%
76.2 better than 28%
0.92 better than 16%
47% of 104 duels better than 25%
44% of 9 situations better than 70%
Anubis13
31% -
0.77 -
84.5 -
1.01-
48% of 95 duels -
50% of 4 situations -
Inferno10
30% -
0.58 -
73.2 -
0.80-
42% of 69 duels -
40% of 5 situations -
Cache7
29% -
0.68 -
82.3 -
0.95-
49% of 53 duels -
0% of 1 situations -
Aim_map_faceit3
67% -
0.53 -
64.1 -
0.82-
44% of 43 duels -
18% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _bgl_on_fire plays

Across 213 matches _bgl_on_fire averages K/R 0.75 and ADR 84.0; the rating across the 210 rated matches is 1.01. Biggest strength: Rounds with first kill at 17%, better than 99% of level 7 players. Most room to improve: Deaths per round at 76%, better than only 14% of level 7 players. Averages 15.8 kills per match with 51% headshots. The strongest map is Ancient with a 65% win rate in 17 matches. In 86 of 210 matches the rating was 1.10 or higher (41%), in 86 it was below 0.90. In 145 matches with detailed stats: 22 4Ks and 7 aces. Best month by rating: September 2026 at 1.09. _bgl_on_fire loses the most ELO on Dust 2 (−79 ELO, win rate 46%). Things go best on Mirage (+55 ELO, win rate 51%). Match no. 1 of the day goes best: 61% win rate, −47 ELO. Improved over the last three months: K/R +0.05, Rating +0.07, Headshots +2 pp, Win rate +4 pp. Got weaker: ELO −324. Unchanged in recent months: ADR at 84.7. Last 30 days: 38 matches, win rate 39%, net ELO +5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.