_beton666

Russia
On FACEIT since 2025 182 matches tracked 70 matches in 30 days
ELO ▲ 602
2,401
30-day peak: 2,463
Rank EU
#73,184
Russia #20,611 in Russia
Last updated:

How does _beton666 play?

Rating 1.02 K/R 0.73 ADR 80.3 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 182 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 1.02−0.01 · Ø 1.03 better than 41%
Pistol kills per match 3.3
Knife kills 3 in 182 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 29%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 33%
MVPs per match 2.1−0.2 · Ø 2.3 better than 22%
4Ks and aces 23x 4K, 1 ace in 126 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 59%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 59%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +541
= Stayed the same
Headshots at 57%, Win rate at 50%
▼ Got worse
K/R −0.06, Rating −0.08, ADR −5.0

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.72 (at the start 0.78). Just below the average (0.74).

Patterns

From the last 182 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −117 ELO
50 matches · 56% win rate
Between 12:00 and 18:00 −2 ELO, win rate 38%
On Mondays −25 ELO, win rate 32%

_beton666 loses the most ELO on Dust 2: −117 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Longest win streak: 7 wins in a row · Ancient
  3. Highest rating in a match: 2.08 · Anubis

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
47% better than 31%
0.68 better than 20%
75.7 better than 23%
0.93 better than 16%
50% of 279 duels better than 41%
44% of 25 situations better than 70%
Dust 250
56% better than 66%
0.78 better than 68%
85.1 better than 69%
1.11 better than 72%
54% of 243 duels better than 62%
41% of 39 situations better than 62%
Ancient25
40% better than 14%
0.75 right on the average
84.1 better than 63%
1.02 better than 44%
54% of 91 duels better than 64%
19% of 16 situations better than 10%
Anubis21
57% better than 66%
0.78 better than 67%
81.8 better than 54%
1.12 better than 76%
51% of 80 duels better than 43%
31% of 13 situations better than 36%
Nuke10
60% -
0.74 -
77.4 -
1.02-
58% of 31 duels -
38% of 8 situations -
Cache7
57% -
0.66 -
74.0 -
0.90-
45% of 33 duels -
50% of 2 situations -
Inferno3
33% -
0.76 -
84.7 -
1.08-
67% of 12 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _beton666 plays

Across 182 matches _beton666 averages K/R 0.73, ADR 80.3 and a rating of 1.02. Biggest strength: Headshot rate at 57%, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 31%, better than only 25% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 57% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 67 of 182 matches the rating was 1.10 or higher (37%), in 69 it was below 0.90. In 126 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: August 2026 at 1.11. _beton666 loses the most ELO on Dust 2 (−117 ELO, win rate 56%). Things go best on Mirage (+67 ELO, win rate 47%). Match no. 2 of the day goes best: 59% win rate, −55 ELO. Improved over the last three months: ELO +541. Got weaker: K/R −0.06, Rating −0.08, ADR −5.0. Unchanged in recent months: Headshots at 57%, Win rate at 50%. Last 30 days: 70 matches, win rate 56%, net ELO +38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.