_bekzh4n
How does _bekzh4n play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).
Opening
AverageClutch
AverageWeapons and aim
AverageImpact
AverageUtility and deaths
AverageProgress
One value per month, dashed line is the Level 1 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.78. Last 3 months: 0.61 (at the start 0.62).
Rating, 1.00 is an average match
Best month: September 2026 with 1.02.
Damage per round (ADR)
Best month: September 2026 with 77.4. Last 3 months: 61.2 (at the start 63.4).
Share of headshot kills
Best month: October 2026 with 30%. Last 3 months unchanged at 26%.
Matches won (win rate)
Best month: September 2026 with 50%. Last 3 months: 33% (at the start 44%).
Best month: July 2026 with 624. Last 3 months: 459 (at the start 624).
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 20%.
Patterns
From the last 81 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
_bekzh4n loses the most ELO in match 1 of the day: −2 ELO, 33% wins
Records and milestones
from recorded matches- Most kills in a match: 30 · Dust 2
- Highest rating in a match: 1.44 · Dust 2
- Longest win streak: 5 wins in a row · Ancient
Maps in detail
from the last 81 matchesCompared with players on the same level who have at least 15 matches on the map.
How _bekzh4n plays
Across 81 matches _bekzh4n averages K/R 0.61 and ADR 62.4; the rating across the 20 rated matches is 0.91. Biggest strength: Rating at 0.91. That is better than 81% of players on level 1. Most room to improve: Clutch 1v1 won at 14%. That is better than only 1% of players on level 1. On average 13.0 kills per match, 26% of them headshots. The strongest map is Dust 2 with a 48% win rate in 21 matches. In 4 of 20 matches the rating was 1.10 or higher (20%), in 11 it was below 0.90. In 40 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: September 2026 at 1.02. _bekzh4n loses the most ELO in match 1 of the day (−2 ELO, win rate 33%). Things go best on Mirage (+59 ELO, win rate 41%). Got weaker: Win rate −11 pp, ELO −165. Unchanged in recent months: K/R at 0.61, ADR at 61.2, Headshots at 26%. Last 30 days: 20 matches, win rate 30%, ELO balance +4.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 1): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.