_bat9_

Ukraine
134 matches tracked 11 matches in 30 days
Last updated:

How does _bat9_ play?

Rating 0.96 K/R 0.71 ADR 82.9 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 134 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 26% weak 0.75 to 0.89 25% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so just below the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−1 pp · Ø 49% better than 35%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 49%+11 pp · Ø 38% better than 93%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 69%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 40%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (47%).

Headshot rate 38%−9 pp · Ø 47% better than 11%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.94−0.04 · Ø 0.98 better than 32%
Pistol kills per match 2.2
Knife kills 1 in 134 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (12.9%).

2K rounds 11.7%−1.2 pp · Ø 12.9% better than 17%
3K rounds 3.6%−0.2 pp · Ø 3.8% better than 41%
MVPs per match 2.0−0.2 · Ø 2.2 better than 26%
4Ks and aces 17x 4K, 1 ace in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

8.2 utility damage per round and so well above the average (4.1).

Utility hit rate 43%+7 pp · Ø 36% better than 92%
Utility damage per round 8.2+4.1 · Ø 4.1 better than 98%
Enemies flashed per round 0.36+0.10 · Ø 0.26 better than 74%
Deaths per round 75%+2 pp · Ø 73% better than 23%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ELO +64
= Stayed the same
Win rate at 52%
▼ Got worse
K/R −0.07, Rating −0.09, ADR −4.9, Headshots −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.69 (at the start 0.76). Just below the average (0.71).

Patterns

From the last 134 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −53 ELO
33 matches · 55% win rate
On Ancient −25 ELO
20 matches · 55% win rate
On Fridays −27 ELO, win rate 35%

_bat9_ loses the most ELO on Dust 2: −53 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Dust 2
  2. Longest win streak: 9 wins in a row · Mirage
  3. Highest rating in a match: 2.02 · Nuke

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
55% better than 67%
0.66 better than 22%
77.9 better than 42%
0.91 better than 20%
49% of 144 duels better than 44%
68% of 19 situations better than 99%
Mirage31
61% better than 85%
0.71 right on the average
81.4 better than 67%
0.97 better than 44%
47% of 137 duels better than 35%
33% of 18 situations better than 37%
Ancient20
55% better than 66%
0.72 right on the average
84.9 better than 76%
0.99 right on the average
57% of 94 duels better than 86%
64% of 11 situations better than 96%
Inferno20
55% better than 64%
0.71 right on the average
87.6 better than 87%
0.96 better than 38%
56% of 75 duels better than 78%
33% of 15 situations better than 38%
Anubis14
29% -
0.72 -
84.1 -
0.94-
48% of 50 duels -
36% of 11 situations -
Cache8
38% -
0.74 -
88.9 -
0.96-
49% of 51 duels -
50% of 6 situations -
Nuke8
38% -
0.78 -
86.9 -
1.04-
41% of 37 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _bat9_ plays

Across 134 matches _bat9_ averages K/R 0.71, ADR 82.9 and a rating of 0.96. Biggest strength: Utility damage per round at 8.2, better than 98% of level 7 players. Most room to improve: Headshot rate at 38%, better than only 11% of level 7 players. Averages 15.2 kills per match with 38% headshots. The strongest map is Mirage with a 61% win rate in 31 matches. In 36 of 134 matches the rating was 1.10 or higher (27%), in 63 it was below 0.90. In 100 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: July 2026 at 1.03. _bat9_ loses the most ELO on Dust 2 (−53 ELO, win rate 55%). Things go best on Inferno (+23 ELO, win rate 55%). Match no. 2 of the day goes best: 56% win rate, −60 ELO. Improved over the last three months: ELO +64. Got weaker: K/R −0.07, Rating −0.09, ADR −4.9, Headshots −5 pp. Unchanged in recent months: Win rate at 52%. Last 30 days: 11 matches, win rate 55%, net ELO −7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.