_bartu_35

Turkey
108 matches tracked 16 matches in 30 days
ELO ▲ 230
2,053
30-day peak: 2,053
Rank EU
#207,369
Turkey #5,731 in Turkey
Last updated:

How does _bartu_35 play?

Rating 0.98 (from 58 matches) K/R 0.69 ADR 72.1 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 58 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 22% normal 0.90 to 1.09 14% weak 0.75 to 0.89 26% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (57 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 47%−3 pp · Ø 50% better than 21%

Clutch

Strength
Last one alive

32% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 95%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 92%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 10%
AWP share of kills 7%−3 pp · Ø 10% better than 38%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 2.5
Knife kills 1 in 108 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 13.0%−0.2 pp · Ø 13.2% better than 42%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 20%
MVPs per match 2.0−0.2 · Ø 2.2 better than 20%
4Ks and aces 7x 4K, 1 ace in 57 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 92%
Utility damage per round 4.0−0.3 · Ø 4.3 better than 48%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 67%
Deaths per round 69%−3 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, ADR at 71.9, ELO at 1,798
▼ Got worse
Rating −0.55, Headshots −4 pp, Win rate −5 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months: 0.70 (at the start 0.69). Slightly below the average (0.73).

Patterns

From the last 108 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −121 ELO
35 matches · 34% win rate
On Mirage −25 ELO
23 matches · 39% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 27%
On Saturdays ±0 ELO, win rate 29%

_bartu_35 loses the most ELO on Dust 2: −121 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.67 · Inferno
  2. Longest win streak: 4 wins in a row · Anubis
  3. Most kills in a match: 33 · Dust 2

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 235
34% better than 7%
0.70 better than 34%
72.3 better than 13%
1.01 better than 48%
44% of 55 duels better than 16%
36% of 11 situations better than 46%
Mirage23
39% better than 13%
0.65 better than 14%
70.5 better than 8%
1.00-
56% of 32 duels better than 80%
15% of 13 situations better than 4%
Anubis15
47% better than 38%
0.71 better than 37%
72.8 better than 12%
0.94-
40% of 25 duels better than 5%
44% of 9 situations better than 67%
Inferno14
57% -
0.69 -
70.5 -
0.85-
50% of 22 duels -
50% of 6 situations -
Ancient9
33% -
0.72 -
73.7 -
0.82-
46% of 13 duels -
-
Cache6
50% -
0.74 -
74.7 -
1.08-
36% of 11 duels -
60% of 5 situations -
Overpass3
33% -
0.62 -
72.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How _bartu_35 plays

Across 108 matches _bartu_35 averages K/R 0.69 and ADR 72.1; the rating across the 58 rated matches is 0.98. Biggest strength: Utility hit rate at 43%, better than 92% of level 9 players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 9 players. Averages 15.2 kills per match with 40% headshots. The strongest map is Inferno with a 57% win rate in 14 matches. In 22 of 58 matches the rating was 1.10 or higher (38%), in 28 it was below 0.90. In 57 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: September 2026 at 1.01. _bartu_35 loses the most ELO on Dust 2 (−121 ELO, win rate 34%). Things go best in match 1 of the day (−92 ELO, win rate 50%). Match no. 1 of the day goes best: 50% win rate, −92 ELO. Got weaker: Rating −0.55, Headshots −4 pp, Win rate −5 pp. Unchanged in recent months: K/R at 0.70, ADR at 71.9, ELO at 1,798. Last 30 days: 16 matches, win rate 56%, net ELO −46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.