_bP_

United Kingdom
On FACEIT since 2015 61 matches tracked 22 matches in 30 days
ELO ▲ 330
2,125
30-day peak: 2,125
Rank EU
#168,710
United Kingdom #3,071 in United Kingdom
Last updated:

How does _bP_ play?

Rating 1.06 K/R 0.77 ADR 83.4 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 61 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 85%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 8%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.04+0.02 · Ø 1.02 better than 56%
Pistol kills per match 2.7
Knife kills 1 in 61 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 13.3%0.0 pp · Ø 13.3% right on the average
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 18x 4K, 0 aces in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

7.2 utility damage per round and so well above the average (4.2).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 7.2+3.0 · Ø 4.2 better than 96%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 41%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether _bP_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 61 matches, all from the last 3 months.

Kills per round (K/R)

0.80
AugSepOct

Best month: August 2026 with 0.88.

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +26 ELO, win rate 56%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Most kills in a match: 31 · Dust 2
  3. Highest rating in a match: 2.11 · Dust 2

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 214
79% -
0.83 -
88.1 -
1.17-
55% of 64 duels -
54% of 13 situations -
Mirage14
50% -
0.70 -
75.6 -
0.90-
37% of 76 duels -
10% of 10 situations -
Ancient10
80% -
0.85 -
90.1 -
1.18-
49% of 57 duels -
100% of 2 situations -
Anubis7
86% -
0.74 -
84.9 -
1.07-
42% of 31 duels -
100% of 1 situations -
Inferno7
43% -
0.70 -
82.7 -
0.97-
49% of 49 duels -
50% of 2 situations -
Nuke5
40% -
0.71 -
77.3 -
0.88-
56% of 18 duels -
50% of 6 situations -
Cache4
75% -
0.84 -
83.9 -
1.28-
47% of 17 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _bP_ plays

Across 61 matches _bP_ averages K/R 0.77, ADR 83.4 and a rating of 1.06. Biggest strength: Utility damage per round at 7.2, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 40%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 40% headshots. The strongest map is Ancient with a 80% win rate in 10 matches. In 26 of 61 matches the rating was 1.10 or higher (43%), in 23 it was below 0.90. In 61 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: August 2026 at 1.35. Last 30 days: 22 matches, win rate 73%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.