_ayame

Kazakhstan
On FACEIT since 2024 156 matches tracked 36 matches in 30 days
Last updated:

How does _ayame play?

Rating 1.11 (from 118 matches) K/R 0.80 ADR 84.5 from 155 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 118 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 27% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 8% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average.
Multi-kills
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (57 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 57%+5 pp · Ø 52% better than 84%

Clutch

Average
Last one alive

31% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 29%−11 pp · Ø 40% better than 8%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 94%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 83%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so slightly above the average (1.05).

Headshot rate 50%−1 pp · Ø 51% better than 40%
AWP share of kills 22%+10 pp · Ø 12% better than 87%
K/D 1.14+0.09 · Ø 1.05 better than 73%
Pistol kills per match 3.1
Zeus kills2 in 156 matches
Knife kills 4 in 156 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.7% of rounds and so well above the average (13.4%).

2K rounds 15.7%+2.3 pp · Ø 13.4% better than 88%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 77%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 15x 4K, 3 aces in 57 matches

Utility and deaths

Average
Nades, flashes and deaths

0.36 enemies flashed per round and so well above the average (0.31).

Utility hit rate 33%−1 pp · Ø 34% better than 40%
Utility damage per round 4.2+0.2 · Ø 4.0 better than 59%
Enemies flashed per round 0.36+0.05 · Ø 0.31 better than 67%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.07, Rating +0.14, ADR +5.8, Win rate +12 pp, ELO +137
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: October 2026 with 0.88. Last 3 months: 0.84 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 156 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
57 matches · 47% win rate
From match 5 of the day −25 ELO
29 matches · 41% win rate
On Saturdays ±0 ELO, win rate 45%

_ayame loses the most ELO on Mirage: −25 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.94 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 156 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
47% better than 23%
0.76 right on the average
83.0 better than 55%
1.04 better than 44%
52% of 197 duels right on the average
48% of 21 situations better than 78%
Dust 239
56% better than 60%
0.85 better than 87%
89.8 better than 84%
1.21 better than 87%
54% of 135 duels better than 61%
25% of 20 situations better than 16%
Anubis25
56% better than 57%
0.81 better than 76%
80.4 better than 42%
1.14 better than 76%
51% of 72 duels better than 42%
29% of 7 situations better than 25%
Ancient23
59% better than 68%
0.82 better than 78%
84.2 better than 60%
1.09 better than 63%
56% of 73 duels better than 72%
17% of 6 situations better than 7%
Nuke7
43% -
0.80 -
82.7 -
1.09-
47% of 43 duels -
29% of 7 situations -
Inferno4
50% -
0.70 -
82.9 -
1.16-
56% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How _ayame plays

Across 155 matches _ayame averages K/R 0.80 and ADR 84.5; the rating across the 118 rated matches is 1.11. Biggest strength: Opening duels won at 57%, better than 84% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 17.6 kills per match with 50% headshots. The strongest map is Ancient with a 61% win rate in 23 matches. In 63 of 118 matches the rating was 1.10 or higher (53%), in 31 it was below 0.90. In 57 matches with detailed stats: 15 4Ks and 3 aces. Best month by rating: October 2026 at 1.26. _ayame loses the most ELO on Mirage (−25 ELO, win rate 47%). Things go best in match 1 of the day (+42 ELO, win rate 71%). Match no. 1 of the day goes best: 71% win rate, +42 ELO. Improved over the last three months: K/R +0.07, Rating +0.14, ADR +5.8, Win rate +12 pp, ELO +137. Got weaker: Headshots −3 pp. Last 30 days: 36 matches, win rate 58%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.