_ayame
Name history of _ayame
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does _ayame play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (57 matches).
Compared with 11,153 players in this group, each player over up to their last 100 matches.
Opening
Average57% of opening duels won and so clearly above the average (52%).
Clutch
Average31% of 1v2s won and so well above the average (21%).
Weapons and aim
Average1.14 K/D and so slightly above the average (1.05).
Impact
StrengthExactly 2 kills in 15.7% of rounds and so well above the average (13.4%).
Utility and deaths
Average0.36 enemies flashed per round and so well above the average (0.31).
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.88. Last 3 months: 0.84 (at the start 0.77). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.26. Last 3 months: 1.17 (at the start 1.03). Well above the average (1.04).
Damage per round (ADR)
Best month: October 2026 with 91.6. Last 3 months: 87.7 (at the start 81.9). Clearly above the average (80.9).
Share of headshot kills
Best month: July 2026 with 55%. Last 3 months: 49% (at the start 52%). Slightly below the average (51%).
Matches won (win rate)
Best month: August 2026 with 59%. Last 3 months: 59% (at the start 47%). Well above the average (52%).
Best month: July 2026 with 2,539. Last 3 months: 2,527 (at the start 2,390).
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 36%.
Patterns
From the last 156 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_ayame loses the most ELO on Mirage: −25 ELO, 47% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.94 · Mirage
- Longest win streak: 7 wins in a row · Mirage
- Most kills in a match: 39 · Dust 2
Maps in detail
from the last 156 matchesCompared with players on the same level who have at least 15 matches on the map.
How _ayame plays
Across 155 matches _ayame averages K/R 0.80 and ADR 84.5; the rating across the 118 rated matches is 1.11. Biggest strength: Opening duels won at 57%, better than 84% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 17.6 kills per match with 50% headshots. The strongest map is Ancient with a 61% win rate in 23 matches. In 63 of 118 matches the rating was 1.10 or higher (53%), in 31 it was below 0.90. In 57 matches with detailed stats: 15 4Ks and 3 aces. Best month by rating: October 2026 at 1.26. _ayame loses the most ELO on Mirage (−25 ELO, win rate 47%). Things go best in match 1 of the day (+42 ELO, win rate 71%). Match no. 1 of the day goes best: 71% win rate, +42 ELO. Improved over the last three months: K/R +0.07, Rating +0.14, ADR +5.8, Win rate +12 pp, ELO +137. Got weaker: Headshots −3 pp. Last 30 days: 36 matches, win rate 58%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.