_aut1st_
How does _aut1st_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (152 matches).
Compared with 1,118 players in this group, each player over up to their last 100 matches.
Opening
Average56% of opening duels won and so well above the average (49%).
Clutch
Average1.8 clutch kills per match and so clearly above the average (1.7).
Weapons and aim
Average1.03 K/D and so slightly above the average (0.98).
Impact
AverageExactly 2 kills in 14.1% of rounds and so clearly above the average (12.9%).
Utility and deaths
Average0.13 enemies flashed per round and so well below the average (0.26).
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.78. Last 3 months unchanged at 0.73. Just above the average (0.71).
Rating, 1.00 is an average match
Best month: June 2026 with 1.08. Last 3 months: 1.02 (at the start 1.00). Slightly above the average (0.99).
Damage per round (ADR)
Best month: June 2026 with 81.7. Last 3 months unchanged at 77.8. Just below the average (78.8).
Share of headshot kills
Best month: July 2026 with 45%. Last 3 months: 42% (at the start 44%). Clearly below the average (47%).
Matches won (win rate)
Best month: June 2026 with 65%. Last 3 months: 49% (at the start 56%). Slightly above the average (47%).
Best month: September 2026 with 1,659. Last 3 months: 1,476 (at the start 1,613).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 48%.
Patterns
From the last 220 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_aut1st_ loses the most ELO on Inferno: −104 ELO, 35% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.40 · Dust 2
- Longest win streak: 6 wins in a row · Mirage
- Most kills in a match: 36 · Dust 2
Maps in detail
from the last 220 matchesCompared with players on the same level who have at least 15 matches on the map.
How _aut1st_ plays
Across 220 matches _aut1st_ averages K/R 0.73 and ADR 77.8; the rating across the 208 rated matches is 1.01. Biggest strength: Opening duels won at 56%, better than 93% of level 7 players. Averages 16.1 kills per match with 43% headshots. The strongest map is Dust 2 with a 63% win rate in 24 matches. In 74 of 208 matches the rating was 1.10 or higher (36%), in 82 it was below 0.90. In 152 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: June 2026 at 1.08. _aut1st_ loses the most ELO on Inferno (−104 ELO, win rate 35%). Things go best in match 2 of the day (+59 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, +59 ELO. Got weaker: Headshots −2 pp, Win rate −7 pp, ELO −137. Unchanged in recent months: K/R at 0.73, Rating at 1.02, ADR at 77.8. Last 30 days: 43 matches, win rate 44%, net ELO −41.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.