_ashot_11
How does _ashot_11 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (43 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
Weakness45% of opening duels won and so clearly below the average (49%).
Clutch
Average27% of 1v1s won and so well below the average (38%).
Weapons and aim
Average1.10 K/D and so clearly above the average (0.97).
Impact
AverageExactly 2 kills in 14.4% of rounds and so clearly above the average (12.8%).
Utility and deaths
Average5.6 utility damage per round and so well above the average (4.1).
Progress
One value per month, dashed line is the level 8 averageSep to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.81. Last 3 months: 0.74 (at the start 0.81). Slightly above the average (0.71).
Rating, 1.00 is an average match
Best month: June 2026 with 1.20. Last 3 months: 1.04 (at the start 1.16). Clearly above the average (0.99).
Damage per round (ADR)
Best month: July 2026 with 86.8. Last 3 months: 83.3 (at the start 86.7). Slightly above the average (78.5).
Share of headshot kills
Best month: July 2026 with 48%. Last 3 months: 44% (at the start 45%). Clearly below the average (48%).
Matches won (win rate)
Best month: October 2026 with 53%. Last 3 months: 51% (at the start 47%). Clearly above the average (46%).
Best month: September 2026 with 1,915.
Rounds with first kill
Best month: October 2026 with 8%.
1v1 clutches won
Best month: October 2026 with 26%.
Patterns
From the last 101 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_ashot_11 loses the most ELO on Dust 2: −1 ELO, 71% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.10 · Dust 2
- Most kills in a match: 34 · Inferno
- Longest win streak: 5 wins in a row · Mirage
Maps in detail
from the last 101 matchesCompared with players on the same level who have at least 15 matches on the map.
How _ashot_11 plays
Across 101 matches _ashot_11 averages K/R 0.78 and ADR 85.2; the rating across the 80 rated matches is 1.10. Biggest strength: Rating at 1.10, better than 86% of level 8 players. Most room to improve: Clutch 1v1 won at 27%, better than only 6% of level 8 players. Averages 17.4 kills per match with 45% headshots. The strongest map is Dust 2 with a 71% win rate in 28 matches. In 37 of 80 matches the rating was 1.10 or higher (46%), in 21 it was below 0.90. In 43 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: June 2026 at 1.20. _ashot_11 loses the most ELO on Dust 2 (−1 ELO, win rate 71%). Things go best in match 1 of the day (+3 ELO, win rate 55%). From match no. 5 of the day on, things go best: 56% win rate, −51 ELO. Improved over the last three months: Win rate +4 pp. Got weaker: K/R −0.07, Rating −0.12. Unchanged in recent months: ADR at 83.3, Headshots at 44%. Last 30 days: 41 matches, win rate 51%, net ELO −1.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.