_aros_

Macao
On FACEIT since 2020 175 matches tracked 87 matches in 30 days
Last updated:

How does _aros_ play?

Rating 1.20 K/R 0.86 ADR 87.2 from 175 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 175 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 31% good 1.10 to 1.29 25% normal 0.90 to 1.09 17% weak 0.75 to 0.89 10% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
Multi-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 53%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.24 K/D and so well above the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.24+0.22 · Ø 1.02 better than 95%
Pistol kills per match 3.6
Knife kills 2 in 175 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.0% of rounds and so well above the average (13.3%).

2K rounds 17.0%+3.7 pp · Ø 13.3% better than 97%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 87%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 30x 4K, 11 aces in 154 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 9%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 28%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether _aros_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 156 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.91
JulAugSepOct

Best month: August 2026 with 0.91.

Patterns

From the last 175 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −41 ELO
24 matches · 67% win rate
In match 3 of the day −30 ELO
31 matches · 45% win rate
On Sundays +20 ELO, win rate 48%

_aros_ loses the most ELO on Nuke: −41 ELO, 67% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Most kills in a match: 46 · Cache
  3. Highest rating in a match: 2.56 · Dust 2

Maps in detail

from the last 175 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 279
63% better than 87%
0.93 better than 98%
93.6 better than 94%
1.33 better than 98%
59% of 328 duels better than 87%
41% of 66 situations better than 61%
Mirage34
35% better than 6%
0.80 better than 77%
82.9 better than 63%
1.08 better than 69%
53% of 117 duels better than 64%
30% of 23 situations better than 27%
Nuke24
67% better than 85%
0.77 better than 55%
80.6 better than 40%
1.05 better than 48%
57% of 113 duels better than 72%
27% of 11 situations better than 19%
Cache20
25% -
0.81 -
79.3 -
1.11-
61% of 75 duels -
41% of 17 situations -
Inferno17
47% better than 31%
0.88 better than 91%
86.3 better than 73%
1.24 better than 89%
58% of 81 duels better than 80%
38% of 13 situations better than 53%

Compared with players on the same level who have at least 15 matches on the map.

How _aros_ plays

Across 175 matches _aros_ averages K/R 0.86, ADR 87.2 and a rating of 1.20. Biggest strength: K/D at 1.24, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 19.6 kills per match with 49% headshots. The strongest map is Nuke with a 67% win rate in 24 matches. In 108 of 175 matches the rating was 1.10 or higher (62%), in 37 it was below 0.90. In 154 matches with detailed stats: 30 4Ks and 11 aces. Best month by rating: August 2026 at 1.34. _aros_ loses the most ELO on Nuke (−41 ELO, win rate 67%). Things go best on Dust 2 (+112 ELO, win rate 63%). Match no. 2 of the day goes best: 74% win rate, +48 ELO. Last 30 days: 87 matches, win rate 54%, net ELO +68.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.