_akku_

Russia
258 matches tracked 41 matches in 30 days
Last updated:

How does _akku_ play?

Rating 0.98 K/R 0.71 ADR 78.2 from 258 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 258 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 23%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (177 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so clearly above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+3 pp · Ø 49% better than 67%

Clutch

Average
Last one alive

34% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so just above the average (48%).

Headshot rate 49%+1 pp · Ø 48% better than 63%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 0.98+0.01 · Ø 0.97 better than 43%
Pistol kills per match 2.7
Knife kills 4 in 258 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 13.3%+0.5 pp · Ø 12.8% better than 55%
3K rounds 4.0%+0.2 pp · Ø 3.8% better than 56%
MVPs per match 2.3+0.1 · Ø 2.2 better than 61%
4Ks and aces 22x 4K, 2 aces in 177 matches

Utility and deaths

Average
Nades, flashes and deaths

0.21 enemies flashed per round and so well below the average (0.27).

Utility hit rate 34%−2 pp · Ø 36% better than 42%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 34%
Enemies flashed per round 0.21−0.06 · Ø 0.27 better than 34%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ADR +5.1, Win rate +6 pp, ELO +233
= Stayed the same
K/R at 0.72, Rating at 0.99
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months: 0.72 (at the start 0.69). Just above the average (0.71).

Patterns

From the last 258 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −77 ELO
75 matches · 47% win rate
On Dust 2 −3 ELO
47 matches · 47% win rate
Between 12:00 and 18:00 +32 ELO, win rate 34%
On Tuesdays +6 ELO, win rate 34%

_akku_ loses the most ELO on Mirage: −77 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Ancient
  2. Highest rating in a match: 2.36 · Inferno
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 258 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
47% better than 37%
0.72 better than 47%
79.9 better than 51%
0.99 better than 43%
53% of 318 duels better than 67%
24% of 38 situations better than 12%
Anubis54
43% better than 25%
0.71 better than 43%
79.3 better than 47%
0.95 better than 31%
50% of 245 duels right on the average
20% of 30 situations better than 12%
Ancient49
51% better than 54%
0.75 better than 63%
80.8 better than 53%
1.02 better than 60%
53% of 264 duels better than 65%
26% of 31 situations better than 23%
Dust 247
47% better than 38%
0.72 right on the average
74.3 better than 22%
1.02 better than 54%
49% of 161 duels better than 41%
53% of 30 situations better than 86%
Nuke17
47% better than 26%
0.63 better than 6%
72.4 better than 14%
0.84 better than 3%
57% of 65 duels better than 75%
46% of 13 situations better than 64%
Inferno12
25% -
0.66 -
73.5 -
0.91-
45% of 47 duels -
25% of 8 situations -
Cache4
25% -
0.67 -
83.3 -
0.88-
43% of 14 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _akku_ plays

Across 258 matches _akku_ averages K/R 0.71, ADR 78.2 and a rating of 0.98. Averages 15.9 kills per match with 49% headshots. The strongest map is Ancient with a 51% win rate in 49 matches. In 92 of 258 matches the rating was 1.10 or higher (36%), in 111 it was below 0.90. In 177 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: October 2026 at 1.07. _akku_ loses the most ELO on Mirage (−77 ELO, win rate 47%). Things go best on Ancient (+114 ELO, win rate 51%). Match no. 4 of the day goes best: 50% win rate, +30 ELO. Improved over the last three months: ADR +5.1, Win rate +6 pp, ELO +233. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.72, Rating at 0.99. Last 30 days: 41 matches, win rate 44%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.