_aHix
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Strength33% of 1v2s won and so well above the average (21%).
Weapons and aim
Average46% headshots and so slightly below the average (48%).
Impact
AverageExactly 2 kills in 12.3% of rounds and so slightly below the average (12.8%).
Utility and deaths
Strength6.7 utility damage per round and so well above the average (4.1).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.74. Last 3 months unchanged at 0.69. Just below the average (0.71).
Rating, 1.00 is an average match
Best month: September 2026 with 1.13. Last 3 months: 1.01 (at the start 0.97). Just above the average (0.99).
Damage per round (ADR)
Best month: September 2026 with 82.6. Last 3 months: 76.8 (at the start 77.6). Just below the average (78.5).
Share of headshot kills
Best month: October 2026 with 53%. Last 3 months: 47% (at the start 46%). Just below the average (48%).
Matches won (win rate)
Best month: August 2026 with 58%. Last 3 months: 51% (at the start 34%). Clearly above the average (46%).
Best month: July 2026 with 1,909. Last 3 months: 1,661 (at the start 1,629).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 41%.
Patterns
From the last 116 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_aHix loses the most ELO on Mirage: −60 ELO, 30% win rate
Records and milestones
from recorded matches- Most kills in a match: 33 · Dust 2
- Longest win streak: 5 wins in a row · Cache
- Highest rating in a match: 2.35 · Anubis
Maps in detail
from the last 116 matchesCompared with players on the same level who have at least 15 matches on the map.
How _aHix plays
Across 116 matches _aHix averages K/R 0.69, ADR 77.1 and a rating of 1.00. Biggest strength: Utility damage per round at 6.7, better than 93% of level 8 players. Most room to improve: Rounds with first kill at 7%, better than only 9% of level 8 players. Averages 15.9 kills per match with 46% headshots. The strongest map is Nuke with a 65% win rate in 20 matches. In 35 of 116 matches the rating was 1.10 or higher (30%), in 47 it was below 0.90. In 75 matches with detailed stats: 6 4Ks and 2 aces. Best month by rating: September 2026 at 1.13. _aHix loses the most ELO on Mirage (−60 ELO, win rate 30%). Things go best on Anubis (+33 ELO, win rate 63%). From match no. 5 of the day on, things go best: 57% win rate, −1 ELO. Improved over the last three months: Win rate +17 pp. Unchanged in recent months: K/R at 0.69, Rating at 1.01, ADR at 76.8, Headshots at 47%, ELO at 1,661. Last 30 days: 35 matches, win rate 43%, net ELO −7.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.