__xi__

Sweden
67 matches tracked
Last updated:

How does __xi__ play?

Rating 0.92 K/R 0.65 ADR 72.0 from 67 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 67 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 16% normal 0.90 to 1.09 30% weak 0.75 to 0.89 19% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (35 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−2 pp · Ø 50% better than 28%

Clutch

Weakness
Last one alive

11% of 1v2s won and so clearly below the average (20%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 11%−9 pp · Ø 20% better than 4%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 14%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so slightly below the average (1.00).

Headshot rate 52%+4 pp · Ø 48% better than 73%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 0.92−0.08 · Ø 1.00 better than 17%
Pistol kills per match 2.0

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (13.1%).

2K rounds 11.6%−1.5 pp · Ø 13.1% better than 12%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 69%
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 4x 4K, 0 aces in 35 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 29%−7 pp · Ø 36% better than 12%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 46%
Enemies flashed per round 0.41+0.13 · Ø 0.28 better than 81%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.05, ADR +5.5, ELO +209
= Stayed the same
Rating at 0.92, Headshots at 52%
▼ Got worse
Win rate −22 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.67 (at the start 0.62). Slightly below the average (0.72).

Patterns

From the last 67 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.70 · Cache
  2. Most kills in a match: 34 · Dust 2
  3. Longest win streak: 9 wins in a row · Anubis

Maps in detail

from the last 67 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis16
75% better than 98%
0.61 better than 5%
71.8 better than 9%
0.90 better than 13%
47% of 64 duels better than 27%
38% of 8 situations right on the average
Mirage15
67% better than 94%
0.69 better than 30%
75.6 better than 25%
0.98 better than 38%
56% of 61 duels better than 80%
27% of 11 situations better than 20%
Ancient9
56% -
0.63 -
72.0 -
0.86-
43% of 40 duels -
38% of 8 situations -
Dust 28
50% -
0.61 -
66.5 -
0.86-
48% of 29 duels -
75% of 4 situations -
Inferno8
50% -
0.68 -
69.5 -
0.95-
45% of 29 duels -
25% of 4 situations -
Nuke7
29% -
0.65 -
71.1 -
0.91-
44% of 34 duels -
100% of 4 situations -
Cache4
50% -
0.77 -
79.5 -
1.04-
36% of 14 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How __xi__ plays

Across 67 matches __xi__ averages K/R 0.65, ADR 72.0 and a rating of 0.92. Most room to improve: Damage per round (ADR) at 72.0, better than only 7% of level 9 players. Averages 14.5 kills per match with 52% headshots. The strongest map is Anubis with a 75% win rate in 16 matches. In 16 of 67 matches the rating was 1.10 or higher (24%), in 31 it was below 0.90. In 35 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: July 2026 at 0.94. Match no. 1 of the day goes best: 63% win rate, −25 ELO. Improved over the last three months: K/R +0.05, ADR +5.5, ELO +209. Got weaker: Win rate −22 pp. Unchanged in recent months: Rating at 0.92, Headshots at 52%. Last 30 days: 1 matches, win rate 0%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.