__pr1me__

Russia
154 matches tracked
Last updated:

How does __pr1me__ play?

Rating 1.03 (from 124 matches) K/R 0.76 ADR 87.3 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 124 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 18%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

Level 8

Compared with 1,232 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−3 pp · Ø 50% better than 22%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (1.00).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 12%+2 pp · Ø 10% better than 65%
K/D 1.07+0.07 · Ø 1.00 better than 77%
Pistol kills per match 2.7
Knife kills 1 in 154 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so clearly above the average (3.9%).

2K rounds 13.1%0.0 pp · Ø 13.1% right on the average
3K rounds 4.5%+0.6 pp · Ø 3.9% better than 76%
MVPs per match 2.4+0.2 · Ø 2.2 better than 72%
4Ks and aces 8x 4K, 2 aces in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.27).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.16−0.11 · Ø 0.27 better than 22%
Deaths per round 71%−2 pp · Ø 73% better than 67%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, Rating at 1.05, ADR at 88.2, Headshots at 47%, ELO at 1,733
▼ Got worse
Win rate −7 pp

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: May 2026 with 0.80. Last 3 months: 0.75 (at the start 0.77). Slightly above the average (0.72).

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −50 ELO
49 matches · 51% win rate
On Thursdays −85 ELO, win rate 33%

__pr1me__ loses the most ELO on Mirage: −50 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Dust 2
  2. Highest rating in a match: 1.79 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
51% better than 54%
0.78 better than 77%
89.7 better than 90%
1.05 better than 68%
51% of 144 duels better than 56%
50% of 36 situations better than 77%
Dust 246
52% better than 54%
0.78 better than 78%
89.9 better than 91%
1.10 better than 80%
46% of 150 duels better than 25%
44% of 16 situations better than 67%
Anubis24
54% better than 58%
0.79 better than 80%
88.3 better than 87%
1.03 better than 61%
52% of 64 duels better than 58%
30% of 10 situations better than 30%
Ancient18
56% better than 67%
0.67 better than 23%
80.1 better than 49%
0.90 better than 17%
45% of 78 duels better than 20%
29% of 7 situations better than 31%
Nuke10
60% -
0.64 -
74.3 -
0.84-
45% of 47 duels -
0% of 2 situations -
Inferno5
40% -
0.75 -
85.9 -
1.00-
48% of 21 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How __pr1me__ plays

Across 154 matches __pr1me__ averages K/R 0.76 and ADR 87.3; the rating across the 124 rated matches is 1.03. Biggest strength: Damage per round (ADR) at 87.3, better than 90% of level 8 players. Most room to improve: Opening duels won at 47%, better than only 22% of level 8 players. Averages 16.6 kills per match with 47% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 47 of 124 matches the rating was 1.10 or higher (38%), in 46 it was below 0.90. In 61 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: September 2026 at 1.05. __pr1me__ loses the most ELO on Mirage (−50 ELO, win rate 51%). Things go best on Anubis (+3 ELO, win rate 54%). Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.05, ADR at 88.2, Headshots at 47%, ELO at 1,733. Last 30 days: 1 matches, win rate 100%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.