__n1kos
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Weakness14% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average58% headshots and so well above the average (47%).
Impact
AverageExactly 3 kills in 3.2% of rounds and so clearly below the average (3.9%).
Utility and deaths
Average6.5 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 8 averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.70. Last 3 months: 0.70 (at the start 0.68). Just below the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 0.96. Last 3 months: 0.95 (at the start 0.93). Clearly below the average (1.00).
Damage per round (ADR)
Best month: September 2026 with 88.2. Last 3 months: 81.0 (at the start 75.0). Just above the average (79.2).
Share of headshot kills
Best month: July 2026 with 60%. Last 3 months: 58% (at the start 60%). Well above the average (47%).
Matches won (win rate)
Best month: July 2026 with 52%. Last 3 months: 43% (at the start 52%). Clearly below the average (48%).
Best month: August 2026 with 1,766. Last 3 months: 1,609 (at the start 1,726).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 38%.
Patterns
From the last 74 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
__n1kos loses the most ELO in match 1 of the day: −36 ELO, 37% win rate
Records and milestones
from recorded matches- Most kills in a match: 37 · Inferno
- Highest rating in a match: 2.28 · Mirage
- Longest win streak: 6 wins in a row · Dust 2
Maps in detail
from the last 74 matchesCompared with players on the same level who have at least 15 matches on the map.
How __n1kos plays
Across 74 matches __n1kos averages K/R 0.69, ADR 79.3 and a rating of 0.94. Biggest strength: Headshot rate at 58%, better than 94% of level 8 players. Most room to improve: Rounds with first kill at 8%, better than only 19% of level 8 players. Averages 15.6 kills per match with 58% headshots. The strongest map is Dust 2 with a 50% win rate in 18 matches. In 19 of 74 matches the rating was 1.10 or higher (26%), in 33 it was below 0.90. In 53 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: August 2026 at 0.96. __n1kos loses the most ELO in match 1 of the day (−36 ELO, win rate 37%). Things go best in match 2 of the day (+22 ELO, win rate 65%). Match no. 2 of the day goes best: 65% win rate, +22 ELO. Improved over the last three months: ADR +6.0. Got weaker: Headshots −2 pp, Win rate −9 pp, ELO −117. Unchanged in recent months: K/R at 0.70, Rating at 0.95.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.