Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Average28% of 1v1s won and so well below the average (38%).
Weapons and aim
Average57% headshots and so well above the average (49%).
Impact
AverageExactly 3 kills in 2.9% of rounds and so well below the average (3.9%).
Utility and deaths
Average0.58 enemies flashed per round and so well above the average (0.28).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.75. Last 3 months: 0.70 (at the start 0.75). Slightly below the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.07. Last 3 months: 1.01 (at the start 1.07). Right on the average (1.01).
Damage per round (ADR)
Best month: July 2026 with 81.6. Last 3 months: 74.7 (at the start 81.6). Slightly below the average (79.6).
Share of headshot kills
Best month: August 2026 with 57%. Last 3 months: 57% (at the start 56%). Well above the average (49%).
Matches won (win rate)
Best month: July 2026 with 54%. Last 3 months: 52% (at the start 54%). Clearly above the average (49%).
Best month: August 2026 with 2,113. Last 3 months: 1,993 (at the start 1,831).
Rounds with first kill
Best month: August 2026 with 6%.
1v1 clutches won
Best month: September 2026 with 50%.
Patterns
From the last 153 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
__mlem__ loses the most ELO in match 2 of the day: −34 ELO, 47% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Inferno
- Most kills in a match: 34 · Anubis
- Highest rating in a match: 1.99 · Ancient
Maps in detail
from the last 153 matchesCompared with players on the same level who have at least 15 matches on the map.
How __mlem__ plays
Across 153 matches __mlem__ averages K/R 0.71, ADR 76.8 and a rating of 1.03. Biggest strength: Headshot rate at 57%, better than 91% of level 9 players. Most room to improve: Rounds with first kill at 6%, better than only 4% of level 9 players. Averages 15.8 kills per match with 57% headshots. The strongest map is Inferno with a 60% win rate in 20 matches. In 62 of 153 matches the rating was 1.10 or higher (41%), in 54 it was below 0.90. In 86 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: July 2026 at 1.07. __mlem__ loses the most ELO in match 2 of the day (−34 ELO, win rate 47%). Things go best in match 1 of the day (+64 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +64 ELO. Improved over the last three months: ELO +162. Got weaker: K/R −0.05, Rating −0.06, ADR −6.9. Unchanged in recent months: Headshots at 57%, Win rate at 52%. Last 30 days: 2 matches, win rate 100%, net ELO +63.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.