__markk__
How does __markk__ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (30 matches).
Compared with 11,202 players in this group, each player over up to their last 100 matches.
Opening
Average50% of opening duels won and so slightly below the average (52%).
Clutch
Average17% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average55% headshots and so clearly above the average (52%).
Impact
AverageExactly 2 kills in 12.5% of rounds and so clearly below the average (13.6%).
Utility and deaths
Average2.3 utility damage per round and so well below the average (4.0).
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.79. Last 3 months unchanged at 0.76. Just above the average (0.75).
Rating, 1.00 is an average match
Best month: July 2026 with 1.06. Last 3 months: 1.07 (at the start 1.05). Just above the average (1.05).
Damage per round (ADR)
Best month: June 2026 with 81.2. Last 3 months: 79.7 (at the start 80.9). Just below the average (81.4).
Share of headshot kills
Best month: July 2026 with 56%. Last 3 months: 56% (at the start 55%). Clearly above the average (52%).
Matches won (win rate)
Best month: July 2026 with 62%. Last 3 months: 59% (at the start 60%). Well above the average (51%).
Best month: August 2026 with 2,967. Last 3 months: 2,967 (at the start 2,880).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 32%.
Patterns
From the last 124 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
__markk__ loses the most ELO in match 3 of the day: −76 ELO, 45% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.28 · Dust 2
- Most kills in a match: 37 · Mirage
- Longest win streak: 10 wins in a row · Mirage
Maps in detail
from the last 124 matchesCompared with players on the same level who have at least 15 matches on the map.
How __markk__ plays
Across 124 matches __markk__ averages K/R 0.76 and ADR 80.5; the rating across the 102 rated matches is 1.06. Biggest strength: Deaths per round at just 68% (lower is better), better than 81% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.3, better than only 7% of level 10 · 2,750-2,999 ELO players. Averages 16.8 kills per match with 55% headshots. The strongest map is Nuke with a 75% win rate in 12 matches. In 41 of 102 matches the rating was 1.10 or higher (40%), in 39 it was below 0.90. In 30 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: July 2026 at 1.06. __markk__ loses the most ELO in match 3 of the day (−76 ELO, win rate 45%). Things go best on Dust 2 (+33 ELO, win rate 64%). Match no. 1 of the day goes best: 79% win rate, +24 ELO. Improved over the last three months: ELO +87. Unchanged in recent months: K/R at 0.76, Rating at 1.07, ADR at 79.7, Headshots at 56%, Win rate at 59%. Last 30 days: 4 matches, win rate 75%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.