__markk__

Kazakhstan
124 matches tracked
ELO
2,922
Peak across the last 124 matches: 2,967
Rank EU ▼ 1,291 places
#11,099
Kazakhstan #372 in Kazakhstan
30 days · prev. #9,808 · best #9,808
Last updated:

How does __markk__ play?

Rating 1.06 (from 102 matches) K/R 0.76 ADR 80.5 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 102 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 21% very weak below 0.75 18%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (30 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 50%−2 pp · Ø 52% better than 31%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 35%−6 pp · Ø 41% better than 29%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 19%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (52%).

Headshot rate 55%+3 pp · Ø 52% better than 70%
AWP share of kills 17%+5 pp · Ø 12% better than 77%
K/D 1.12+0.07 · Ø 1.05 better than 67%
Pistol kills per match 3.0
Knife kills 2 in 124 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so clearly below the average (13.6%).

2K rounds 12.5%−1.1 pp · Ø 13.6% better than 20%
3K rounds 4.0%−0.3 pp · Ø 4.3% better than 39%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 6x 4K, 0 aces in 30 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.0).

Utility hit rate 37%+3 pp · Ø 34% better than 70%
Utility damage per round 2.3−1.7 · Ø 4.0 better than 7%
Enemies flashed per round 0.40+0.09 · Ø 0.31 better than 77%
Deaths per round 68%−3 pp · Ø 71% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +87
= Stayed the same
K/R at 0.76, Rating at 1.07, ADR at 79.7, Headshots at 56%, Win rate at 59%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: June 2026 with 0.79. Last 3 months unchanged at 0.76. Just above the average (0.75).

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −76 ELO
22 matches · 45% win rate
On Ancient −25 ELO
22 matches · 50% win rate
Between 18:00 and 24:00 −25 ELO, win rate 39%
On Mondays −27 ELO, win rate 48%

__markk__ loses the most ELO in match 3 of the day: −76 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.28 · Dust 2
  2. Most kills in a match: 37 · Mirage
  3. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
59% better than 75%
0.69 better than 20%
74.7 better than 16%
0.98 better than 24%
51% of 127 duels better than 42%
52% of 21 situations better than 86%
Dust 233
64% better than 85%
0.85 better than 86%
88.4 better than 80%
1.21 better than 87%
55% of 144 duels better than 66%
15% of 20 situations better than 4%
Ancient22
50% better than 37%
0.76 better than 53%
80.6 better than 42%
1.06 better than 53%
54% of 68 duels better than 61%
54% of 13 situations better than 85%
Nuke12
75% -
0.81 -
83.1 -
1.06-
54% of 54 duels -
63% of 8 situations -
Anubis8
50% -
0.60 -
68.7 -
0.86-
39% of 28 duels -
20% of 5 situations -
Inferno8
50% -
0.89 -
85.4 -
1.10-
68% of 22 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How __markk__ plays

Across 124 matches __markk__ averages K/R 0.76 and ADR 80.5; the rating across the 102 rated matches is 1.06. Biggest strength: Deaths per round at just 68% (lower is better), better than 81% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.3, better than only 7% of level 10 · 2,750-2,999 ELO players. Averages 16.8 kills per match with 55% headshots. The strongest map is Nuke with a 75% win rate in 12 matches. In 41 of 102 matches the rating was 1.10 or higher (40%), in 39 it was below 0.90. In 30 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: July 2026 at 1.06. __markk__ loses the most ELO in match 3 of the day (−76 ELO, win rate 45%). Things go best on Dust 2 (+33 ELO, win rate 64%). Match no. 1 of the day goes best: 79% win rate, +24 ELO. Improved over the last three months: ELO +87. Unchanged in recent months: K/R at 0.76, Rating at 1.07, ADR at 79.7, Headshots at 56%, Win rate at 59%. Last 30 days: 4 matches, win rate 75%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.