__mRi__

Germany
On FACEIT since 2019 148 matches tracked 24 matches in 30 days
ELO ▲ 148
2,209
30-day peak: 2,209
Rank EU
#131,822
Germany #3,453 in Germany
Last updated:

How does __mRi__ play?

Rating 0.95 K/R 0.70 ADR 74.9 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 148 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 13% normal 0.90 to 1.09 22% weak 0.75 to 0.89 22% very weak below 0.75 28%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Weakness
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 10%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 14%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.02).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 0.93−0.09 · Ø 1.02 better than 16%
Pistol kills per match 2.7
Knife kills 6 in 148 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 13.0%−0.3 pp · Ø 13.3% better than 39%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 10%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 27x 4K, 2 aces in 141 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.05 enemies flashed per round and so well below the average (0.28).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 17%
Enemies flashed per round 0.05−0.23 · Ø 0.28 better than 1%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether __mRi__ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 141 matches from the last 3 months and 7 before.

Kills per round (K/R)

0.66
AprMayJunJulAugSepOct

Best month: September 2026 with 0.71.

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −33 ELO
21 matches · 52% win rate
On Wednesdays +26 ELO, win rate 50%

__mRi__ loses the most ELO on Cache: −33 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.74 · Ancient
  2. Most kills in a match: 40 · Inferno
  3. Longest win streak: 7 wins in a row · Cache

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno31
65% better than 89%
0.72 better than 46%
74.5 better than 21%
1.00 better than 38%
45% of 154 duels better than 13%
24% of 21 situations better than 18%
Ancient25
52% right on the average
0.67 better than 15%
75.8 better than 20%
0.92 better than 14%
50% of 102 duels better than 43%
46% of 13 situations better than 70%
Dust 224
50% better than 44%
0.67 better than 18%
72.5 better than 12%
0.88 better than 8%
45% of 122 duels better than 18%
25% of 12 situations better than 18%
Cache21
52% -
0.75 -
80.9 -
1.02-
54% of 105 duels -
17% of 6 situations -
Anubis19
58% better than 71%
0.69 better than 26%
76.5 better than 25%
0.91 better than 15%
43% of 87 duels better than 10%
43% of 7 situations better than 66%
Nuke15
60% better than 65%
0.66 better than 9%
68.9 better than 3%
0.94 better than 16%
47% of 62 duels better than 23%
33% of 18 situations better than 33%
Mirage10
30% -
0.66 -
67.7 -
0.89-
47% of 53 duels -
9% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How __mRi__ plays

Across 148 matches __mRi__ averages K/R 0.70, ADR 74.9 and a rating of 0.95. Most room to improve: Clutch 1v1 won at 29%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 14.8 kills per match with 46% headshots. The strongest map is Inferno with a 65% win rate in 31 matches. In 41 of 148 matches the rating was 1.10 or higher (28%), in 74 it was below 0.90. In 141 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: August 2026 at 0.98. __mRi__ loses the most ELO on Cache (−33 ELO, win rate 52%). Things go best on Dust 2 (+121 ELO, win rate 50%). Last 30 days: 24 matches, win rate 63%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.