__frx__
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Weakness11% of 1v2s won and so well below the average (21%).
Weapons and aim
Average0.95 K/D and so just below the average (0.97).
Impact
WeaknessExactly 3 kills in 2.3% of rounds and so well below the average (3.8%).
Utility and deaths
Average0.05 enemies flashed per round and so well below the average (0.27).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.70. Last 3 months: 0.63 (at the start 0.70). Clearly below the average (0.71).
Rating, 1.00 is an average match
Best month: July 2026 with 1.04. Last 3 months: 0.92 (at the start 1.04). Clearly below the average (0.99).
Damage per round (ADR)
Best month: July 2026 with 73.9. Last 3 months: 69.1 (at the start 73.9). Clearly below the average (78.5).
Share of headshot kills
Best month: October 2026 with 47%. Last 3 months: 43% (at the start 45%). Clearly below the average (48%).
Matches won (win rate)
Best month: July 2026 with 64%. Last 3 months: 50% (at the start 64%). Clearly above the average (46%).
Best month: August 2026 with 1,894. Last 3 months: 1,563 (at the start 1,774).
Rounds with first kill
Best month: October 2026 with 7%.
1v1 clutches won
Best month: August 2026 with 33%.
Patterns
From the last 151 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
__frx__ loses the most ELO on Mirage: −22 ELO, 41% win rate
Records and milestones
from recorded matches- Most kills in a match: 37 · Dust 2
- Highest rating in a match: 2.19 · Mirage
- Longest win streak: 5 wins in a row · Mirage
Maps in detail
from the last 151 matchesCompared with players on the same level who have at least 15 matches on the map.
How __frx__ plays
Across 151 matches __frx__ averages K/R 0.65, ADR 69.9 and a rating of 0.94. Biggest strength: Deaths per round at just 68% (lower is better), better than 93% of level 8 players. Most room to improve: 3K rounds at 2.3%, better than only 2% of level 8 players. Averages 14.4 kills per match with 44% headshots. The strongest map is Ancient with a 68% win rate in 19 matches. In 43 of 151 matches the rating was 1.10 or higher (28%), in 72 it was below 0.90. In 113 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: July 2026 at 1.04. __frx__ loses the most ELO on Mirage (−22 ELO, win rate 41%). Things go best on Dust 2 (+29 ELO, win rate 57%). Match no. 2 of the day goes best: 69% win rate, +27 ELO. Got weaker: K/R −0.07, Rating −0.12, ADR −4.8, Headshots −2 pp, Win rate −14 pp, ELO −211. Last 30 days: 21 matches, win rate 48%, net ELO −26.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.