__essential
Name history of __essential
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does __essential play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (245 matches).
Compared with 2,449 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so clearly below the average (52%).
Clutch
Average18% of 1v2s won and so slightly below the average (21%).
Weapons and aim
Average55% headshots and so clearly above the average (51%).
Impact
AverageExactly 3 kills in 4.5% of rounds and so slightly above the average (4.2%).
Utility and deaths
AverageDied in 74% of rounds and so clearly above the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: May 2026 with 0.88. Last 3 months: 0.74 (at the start 0.76). Just below the average (0.75).
Rating, 1.00 is an average match
Best month: July 2026 with 1.06. Last 3 months: 1.02 (at the start 0.99). Just below the average (1.04).
Damage per round (ADR)
Best month: May 2026 with 88.8. Last 3 months: 81.3 (at the start 82.5). Just above the average (81.1).
Share of headshot kills
Best month: June 2026 with 58%. Last 3 months: 54% (at the start 57%). Clearly above the average (51%).
Matches won (win rate)
Best month: June 2026 with 56%. Last 3 months: 50% (at the start 53%). Right on the average (50%).
Best month: October 2026 with 2,586. Last 3 months: 2,586 (at the start 2,472).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 40%.
Patterns
From the last 350 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
__essential loses the most ELO on Anubis: −132 ELO, 45% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.31 · Nuke
- Longest win streak: 5 wins in a row · Mirage
- Most kills in a match: 37 · Ancient
Maps in detail
from the last 350 matchesCompared with players on the same level who have at least 15 matches on the map.
How __essential plays
Across 350 matches __essential averages K/R 0.74 and ADR 81.6; the rating across the 320 rated matches is 1.01. Biggest strength: Utility hit rate at 39%, better than 81% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 16.1 kills per match with 55% headshots. The strongest map is Cache with a 77% win rate in 13 matches. In 127 of 320 matches the rating was 1.10 or higher (40%), in 126 it was below 0.90. In 245 matches with detailed stats: 43 4Ks and 3 aces. Best month by rating: July 2026 at 1.06. __essential loses the most ELO on Anubis (−132 ELO, win rate 45%). Things go best on Mirage (+153 ELO, win rate 51%). Improved over the last three months: ELO +114. Got weaker: Headshots −3 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.02, ADR at 81.3. Last 30 days: 135 matches, win rate 53%, net ELO −15.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.