__essential

Russia
On FACEIT since 2025 350 matches tracked 135 matches in 30 days
ELO ▲ 377
2,586
30-day peak: 2,586
Rank EU
#39,088
Russia #12,460 in Russia
Last updated:

How does __essential play?

Rating 1.01 (from 320 matches) K/R 0.74 ADR 81.6 from 350 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 320 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 25%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (245 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 48%−4 pp · Ø 52% better than 18%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 26%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (51%).

Headshot rate 55%+4 pp · Ø 51% better than 75%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.01−0.03 · Ø 1.04 better than 33%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.2%).

2K rounds 13.3%−0.3 pp · Ø 13.6% better than 39%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 63%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 43x 4K, 3 aces in 245 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 81%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 38%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 35%
Deaths per round 74%+3 pp · Ø 71% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +114
= Stayed the same
K/R at 0.74, Rating at 1.02, ADR at 81.3
▼ Got worse
Headshots −3 pp, Win rate −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: May 2026 with 0.88. Last 3 months: 0.74 (at the start 0.76). Just below the average (0.75).

Patterns

From the last 350 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −132 ELO
51 matches · 45% win rate
On Wednesdays ±0 ELO, win rate 39%

__essential loses the most ELO on Anubis: −132 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.31 · Nuke
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 37 · Ancient

Maps in detail

from the last 350 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage109
51% better than 43%
0.74 better than 44%
81.8 better than 52%
1.00 better than 33%
47% of 407 duels better than 22%
39% of 41 situations better than 53%
Dust 287
55% better than 59%
0.75 better than 53%
81.8 better than 52%
1.03 better than 45%
49% of 331 duels better than 35%
42% of 26 situations better than 58%
Anubis51
45% better than 23%
0.76 better than 53%
82.5 better than 54%
1.03 better than 41%
45% of 241 duels better than 14%
29% of 21 situations better than 27%
Ancient48
42% better than 19%
0.72 better than 34%
77.9 better than 28%
0.92 better than 12%
46% of 158 duels better than 21%
25% of 16 situations better than 19%
Nuke38
53% better than 41%
0.77 better than 54%
83.3 better than 53%
1.06 right on the average
55% of 162 duels better than 61%
42% of 19 situations better than 54%
Cache13
77% -
0.78 -
83.0 -
1.15-
40% of 48 duels -
50% of 4 situations -
Inferno4
50% -
0.70 -
85.2 -
1.00-
40% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How __essential plays

Across 350 matches __essential averages K/R 0.74 and ADR 81.6; the rating across the 320 rated matches is 1.01. Biggest strength: Utility hit rate at 39%, better than 81% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 16.1 kills per match with 55% headshots. The strongest map is Cache with a 77% win rate in 13 matches. In 127 of 320 matches the rating was 1.10 or higher (40%), in 126 it was below 0.90. In 245 matches with detailed stats: 43 4Ks and 3 aces. Best month by rating: July 2026 at 1.06. __essential loses the most ELO on Anubis (−132 ELO, win rate 45%). Things go best on Mirage (+153 ELO, win rate 51%). Improved over the last three months: ELO +114. Got weaker: Headshots −3 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.02, ADR at 81.3. Last 30 days: 135 matches, win rate 53%, net ELO −15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.